// automatically generated by the FlatBuffers compiler, do not modify // @generated extern crate alloc; extern crate flatbuffers; use alloc::boxed::Box; use alloc::string::{String, ToString}; use alloc::vec::Vec; use core::mem; use core::cmp::Ordering; use self::flatbuffers::{EndianScalar, Follow}; use super::*; pub(crate) enum GameOffset {} #[derive(Copy, Clone, PartialEq)] pub(crate) struct Game<'a> { pub _tab: flatbuffers::Table<'a>, } impl<'a> flatbuffers::Follow<'a> for Game<'a> { type Inner = Game<'a>; #[inline] unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { Self { _tab: flatbuffers::Table::new(buf, loc) } } } impl<'a> Game<'a> { pub const VT_VALUE: flatbuffers::VOffsetT = 4; pub const fn get_fully_qualified_name() -> &'static str { "Game" } #[inline] pub unsafe fn init_from_table(table: flatbuffers::Table<'a>) -> Self { Game { _tab: table } } #[allow(unused_mut)] pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>( _fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr>, args: &'args GameArgs ) -> flatbuffers::WIPOffset> { let mut builder = GameBuilder::new(_fbb); builder.add_value(args.value); builder.finish() } pub fn unpack(&self) -> GameT { let value = self.value(); GameT { value, } } #[inline] pub fn value(&self) -> i32 { // Safety: // Created from valid Table for this object // which contains a valid value in this slot unsafe { self._tab.get::(Game::VT_VALUE, Some(0)).unwrap()} } } impl flatbuffers::Verifiable for Game<'_> { #[inline] fn run_verifier( v: &mut flatbuffers::Verifier, pos: usize ) -> Result<(), flatbuffers::InvalidFlatbuffer> { use self::flatbuffers::Verifiable; v.visit_table(pos)? .visit_field::("value", Self::VT_VALUE, false)? .finish(); Ok(()) } } pub(crate) struct GameArgs { pub value: i32, } impl<'a> Default for GameArgs { #[inline] fn default() -> Self { GameArgs { value: 0, } } } pub(crate) struct GameBuilder<'a: 'b, 'b> { fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a>, start_: flatbuffers::WIPOffset, } impl<'a: 'b, 'b> GameBuilder<'a, 'b> { #[inline] pub fn add_value(&mut self, value: i32) { self.fbb_.push_slot::(Game::VT_VALUE, value, 0); } #[inline] pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> GameBuilder<'a, 'b> { let start = _fbb.start_table(); GameBuilder { fbb_: _fbb, start_: start, } } #[inline] pub fn finish(self) -> flatbuffers::WIPOffset> { let o = self.fbb_.end_table(self.start_); flatbuffers::WIPOffset::new(o.value()) } } impl core::fmt::Debug for Game<'_> { fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result { let mut ds = f.debug_struct("Game"); ds.field("value", &self.value()); ds.finish() } } #[non_exhaustive] #[derive(Debug, Clone, PartialEq)] pub(crate) struct GameT { pub value: i32, } impl Default for GameT { fn default() -> Self { Self { value: 0, } } } impl GameT { pub fn pack<'b>( &self, _fbb: &mut flatbuffers::FlatBufferBuilder<'b> ) -> flatbuffers::WIPOffset> { let value = self.value; Game::create(_fbb, &GameArgs{ value, }) } }