import * as flatbuffers from 'flatbuffers'; import { ArrayStruct, ArrayStructT } from '../../my-game/example/array-struct.js'; export declare class ArrayTable implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): ArrayTable; static getRootAsArrayTable(bb: flatbuffers.ByteBuffer, obj?: ArrayTable): ArrayTable; static getSizePrefixedRootAsArrayTable(bb: flatbuffers.ByteBuffer, obj?: ArrayTable): ArrayTable; static bufferHasIdentifier(bb: flatbuffers.ByteBuffer): boolean; a(): string | null; a(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null; cUnderscore(obj?: ArrayStruct): ArrayStruct | null; static getFullyQualifiedName(): string; static startArrayTable(builder: flatbuffers.Builder): void; static addA(builder: flatbuffers.Builder, aOffset: flatbuffers.Offset): void; static addCUnderscore(builder: flatbuffers.Builder, cUnderscoreOffset: flatbuffers.Offset): void; static endArrayTable(builder: flatbuffers.Builder): flatbuffers.Offset; static finishArrayTableBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void; static finishSizePrefixedArrayTableBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void; unpack(): ArrayTableT; unpackTo(_o: ArrayTableT): void; } export declare class ArrayTableT implements flatbuffers.IGeneratedObject { a: string | Uint8Array | null; cUnderscore: ArrayStructT | null; constructor(a?: string | Uint8Array | null, cUnderscore?: ArrayStructT | null); pack(builder: flatbuffers.Builder): flatbuffers.Offset; }