// automatically generated by the FlatBuffers compiler, do not modify import { Monster, MonsterT } from '../../my-game/example/monster.js'; export enum AnyAmbiguousAliases { NONE = 0, M1 = 1, M2 = 2, M3 = 3 } export function unionToAnyAmbiguousAliases( type: AnyAmbiguousAliases, accessor: (obj:Monster) => Monster|null ): Monster|null { switch(AnyAmbiguousAliases[type]) { case 'NONE': return null; case 'M1': return accessor(new Monster())! as Monster; case 'M2': return accessor(new Monster())! as Monster; case 'M3': return accessor(new Monster())! as Monster; default: return null; } } export function unionListToAnyAmbiguousAliases( type: AnyAmbiguousAliases, accessor: (index: number, obj:Monster) => Monster|null, index: number ): Monster|null { switch(AnyAmbiguousAliases[type]) { case 'NONE': return null; case 'M1': return accessor(index, new Monster())! as Monster; case 'M2': return accessor(index, new Monster())! as Monster; case 'M3': return accessor(index, new Monster())! as Monster; default: return null; } }