// automatically generated by the FlatBuffers compiler, do not modify import { Monster as MyGame_Example2_Monster } from '../../my-game/example2/monster.js'; import { Monster } from '../../my-game/example/monster.js'; import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum.js'; export var AnyUniqueAliases; (function (AnyUniqueAliases) { AnyUniqueAliases[AnyUniqueAliases["NONE"] = 0] = "NONE"; AnyUniqueAliases[AnyUniqueAliases["M"] = 1] = "M"; AnyUniqueAliases[AnyUniqueAliases["TS"] = 2] = "TS"; AnyUniqueAliases[AnyUniqueAliases["M2"] = 3] = "M2"; })(AnyUniqueAliases = AnyUniqueAliases || (AnyUniqueAliases = {})); export function unionToAnyUniqueAliases(type, accessor) { switch (AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(new Monster()); case 'TS': return accessor(new TestSimpleTableWithEnum()); case 'M2': return accessor(new MyGame_Example2_Monster()); default: return null; } } export function unionListToAnyUniqueAliases(type, accessor, index) { switch (AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(index, new Monster()); case 'TS': return accessor(index, new TestSimpleTableWithEnum()); case 'M2': return accessor(index, new MyGame_Example2_Monster()); default: return null; } }