// automatically generated by the FlatBuffers compiler, do not modify import { Monster as MyGame_Example2_Monster, MonsterT as MyGame_Example2_MonsterT } from '../../my-game/example2/monster.js'; import { Monster, MonsterT } from '../../my-game/example/monster.js'; import { TestSimpleTableWithEnum, TestSimpleTableWithEnumT } from '../../my-game/example/test-simple-table-with-enum.js'; export enum Any { NONE = 0, Monster = 1, TestSimpleTableWithEnum = 2, MyGame_Example2_Monster = 3 } export function unionToAny( type: Any, accessor: (obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null ): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null { switch(Any[type]) { case 'NONE': return null; case 'Monster': return accessor(new Monster())! as Monster; case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum; case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } } export function unionListToAny( type: Any, accessor: (index: number, obj:Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum) => Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null, index: number ): Monster|MyGame_Example2_Monster|TestSimpleTableWithEnum|null { switch(Any[type]) { case 'NONE': return null; case 'Monster': return accessor(index, new Monster())! as Monster; case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum; case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } }