// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class Referrable { constructor() { this.bb = null; this.bb_pos = 0; } __init(i, bb) { this.bb_pos = i; this.bb = bb; return this; } static getRootAsReferrable(bb, obj) { return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsReferrable(bb, obj) { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } id() { const offset = this.bb.__offset(this.bb_pos, 4); return offset ? this.bb.readUint64(this.bb_pos + offset) : BigInt('0'); } mutate_id(value) { const offset = this.bb.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb.writeUint64(this.bb_pos + offset, value); return true; } static getFullyQualifiedName() { return 'MyGame.Example.Referrable'; } static startReferrable(builder) { builder.startObject(1); } static addId(builder, id) { builder.addFieldInt64(0, id, BigInt('0')); } static endReferrable(builder) { const offset = builder.endObject(); return offset; } static createReferrable(builder, id) { Referrable.startReferrable(builder); Referrable.addId(builder, id); return Referrable.endReferrable(builder); } serialize() { return this.bb.bytes(); } static deserialize(buffer) { return Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer)); } unpack() { return new ReferrableT(this.id()); } unpackTo(_o) { _o.id = this.id(); } } export class ReferrableT { constructor(id = BigInt('0')) { this.id = id; } pack(builder) { return Referrable.createReferrable(builder, this.id); } }