import * as flatbuffers from 'flatbuffers'; import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js'; export declare class StructOfStructsOfStructs implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructsOfStructs; a(obj?: StructOfStructs): StructOfStructs | null; static getFullyQualifiedName(): string; static sizeOf(): number; static createStructOfStructsOfStructs(builder: flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number): flatbuffers.Offset; unpack(): StructOfStructsOfStructsT; unpackTo(_o: StructOfStructsOfStructsT): void; } export declare class StructOfStructsOfStructsT implements flatbuffers.IGeneratedObject { a: StructOfStructsT | null; constructor(a?: StructOfStructsT | null); pack(builder: flatbuffers.Builder): flatbuffers.Offset; }