// automatically generated by the FlatBuffers compiler, do not modify import { StructOfStructs } from '../../my-game/example/struct-of-structs.js'; export class StructOfStructsOfStructs { constructor() { this.bb = null; this.bb_pos = 0; } __init(i, bb) { this.bb_pos = i; this.bb = bb; return this; } a(obj) { return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb); } static getFullyQualifiedName() { return 'MyGame.Example.StructOfStructsOfStructs'; } static sizeOf() { return 20; } static createStructOfStructsOfStructs(builder, a_a_id, a_a_distance, a_b_a, a_b_b, a_c_id, a_c_distance) { builder.prep(4, 20); builder.prep(4, 20); builder.prep(4, 8); builder.writeInt32(a_c_distance); builder.writeInt32(a_c_id); builder.prep(2, 4); builder.pad(1); builder.writeInt8(a_b_b); builder.writeInt16(a_b_a); builder.prep(4, 8); builder.writeInt32(a_a_distance); builder.writeInt32(a_a_id); return builder.offset(); } unpack() { return new StructOfStructsOfStructsT((this.a() !== null ? this.a().unpack() : null)); } unpackTo(_o) { _o.a = (this.a() !== null ? this.a().unpack() : null); } } export class StructOfStructsOfStructsT { constructor(a = null) { this.a = a; } pack(builder) { return StructOfStructsOfStructs.createStructOfStructsOfStructs(builder, (this.a?.a?.id ?? 0), (this.a?.a?.distance ?? 0), (this.a?.b?.a ?? 0), (this.a?.b?.b ?? 0), (this.a?.c?.id ?? 0), (this.a?.c?.distance ?? 0)); } }