// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js'; export class StructOfStructsOfStructs implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):StructOfStructsOfStructs { this.bb_pos = i; this.bb = bb; return this; } a(obj?:StructOfStructs):StructOfStructs|null { return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb!); } static getFullyQualifiedName():string { return 'MyGame.Example.StructOfStructsOfStructs'; } static sizeOf():number { return 20; } static createStructOfStructsOfStructs(builder:flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number):flatbuffers.Offset { builder.prep(4, 20); builder.prep(4, 20); builder.prep(4, 8); builder.writeInt32(a_c_distance); builder.writeInt32(a_c_id); builder.prep(2, 4); builder.pad(1); builder.writeInt8(a_b_b); builder.writeInt16(a_b_a); builder.prep(4, 8); builder.writeInt32(a_a_distance); builder.writeInt32(a_a_id); return builder.offset(); } unpack(): StructOfStructsOfStructsT { return new StructOfStructsOfStructsT( (this.a() !== null ? this.a()!.unpack() : null) ); } unpackTo(_o: StructOfStructsOfStructsT): void { _o.a = (this.a() !== null ? this.a()!.unpack() : null); } } export class StructOfStructsOfStructsT implements flatbuffers.IGeneratedObject { constructor( public a: StructOfStructsT|null = null ){} pack(builder:flatbuffers.Builder): flatbuffers.Offset { return StructOfStructsOfStructs.createStructOfStructsOfStructs(builder, (this.a?.a?.id ?? 0), (this.a?.a?.distance ?? 0), (this.a?.b?.a ?? 0), (this.a?.b?.b ?? 0), (this.a?.c?.id ?? 0), (this.a?.c?.distance ?? 0) ); } }