import * as flatbuffers from 'flatbuffers'; import { Ability, AbilityT } from '../../my-game/example/ability.js'; import { Test, TestT } from '../../my-game/example/test.js'; export declare class StructOfStructs implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructs; a(obj?: Ability): Ability | null; b(obj?: Test): Test | null; c(obj?: Ability): Ability | null; static getFullyQualifiedName(): string; static sizeOf(): number; static createStructOfStructs(builder: flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number): flatbuffers.Offset; unpack(): StructOfStructsT; unpackTo(_o: StructOfStructsT): void; } export declare class StructOfStructsT implements flatbuffers.IGeneratedObject { a: AbilityT | null; b: TestT | null; c: AbilityT | null; constructor(a?: AbilityT | null, b?: TestT | null, c?: AbilityT | null); pack(builder: flatbuffers.Builder): flatbuffers.Offset; }