// automatically generated by the FlatBuffers compiler, do not modify import { Ability } from '../../my-game/example/ability.js'; import { Test } from '../../my-game/example/test.js'; export class StructOfStructs { constructor() { this.bb = null; this.bb_pos = 0; } __init(i, bb) { this.bb_pos = i; this.bb = bb; return this; } a(obj) { return (obj || new Ability()).__init(this.bb_pos, this.bb); } b(obj) { return (obj || new Test()).__init(this.bb_pos + 8, this.bb); } c(obj) { return (obj || new Ability()).__init(this.bb_pos + 12, this.bb); } static getFullyQualifiedName() { return 'MyGame.Example.StructOfStructs'; } static sizeOf() { return 20; } static createStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance) { builder.prep(4, 20); builder.prep(4, 8); builder.writeInt32(c_distance); builder.writeInt32(c_id); builder.prep(2, 4); builder.pad(1); builder.writeInt8(b_b); builder.writeInt16(b_a); builder.prep(4, 8); builder.writeInt32(a_distance); builder.writeInt32(a_id); return builder.offset(); } unpack() { return new StructOfStructsT((this.a() !== null ? this.a().unpack() : null), (this.b() !== null ? this.b().unpack() : null), (this.c() !== null ? this.c().unpack() : null)); } unpackTo(_o) { _o.a = (this.a() !== null ? this.a().unpack() : null); _o.b = (this.b() !== null ? this.b().unpack() : null); _o.c = (this.c() !== null ? this.c().unpack() : null); } } export class StructOfStructsT { constructor(a = null, b = null, c = null) { this.a = a; this.b = b; this.c = c; } pack(builder) { return StructOfStructs.createStructOfStructs(builder, (this.a?.id ?? 0), (this.a?.distance ?? 0), (this.b?.a ?? 0), (this.b?.b ?? 0), (this.c?.id ?? 0), (this.c?.distance ?? 0)); } }