import * as flatbuffers from 'flatbuffers'; import { Color } from '../../my-game/example/color.js'; export declare class TestSimpleTableWithEnum implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): TestSimpleTableWithEnum; static getRootAsTestSimpleTableWithEnum(bb: flatbuffers.ByteBuffer, obj?: TestSimpleTableWithEnum): TestSimpleTableWithEnum; static getSizePrefixedRootAsTestSimpleTableWithEnum(bb: flatbuffers.ByteBuffer, obj?: TestSimpleTableWithEnum): TestSimpleTableWithEnum; color(): Color; mutate_color(value: Color): boolean; static getFullyQualifiedName(): string; static startTestSimpleTableWithEnum(builder: flatbuffers.Builder): void; static addColor(builder: flatbuffers.Builder, color: Color): void; static endTestSimpleTableWithEnum(builder: flatbuffers.Builder): flatbuffers.Offset; static createTestSimpleTableWithEnum(builder: flatbuffers.Builder, color: Color): flatbuffers.Offset; serialize(): Uint8Array; static deserialize(buffer: Uint8Array): TestSimpleTableWithEnum; unpack(): TestSimpleTableWithEnumT; unpackTo(_o: TestSimpleTableWithEnumT): void; } export declare class TestSimpleTableWithEnumT implements flatbuffers.IGeneratedObject { color: Color; constructor(color?: Color); pack(builder: flatbuffers.Builder): flatbuffers.Offset; }