import * as flatbuffers from 'flatbuffers'; import { Color } from '../../my-game/example/color.js'; import { Test, TestT } from '../../my-game/example/test.js'; export declare class Vec3 implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): Vec3; x(): number; mutate_x(value: number): boolean; y(): number; mutate_y(value: number): boolean; z(): number; mutate_z(value: number): boolean; test1(): number; mutate_test1(value: number): boolean; test2(): Color; mutate_test2(value: Color): boolean; test3(obj?: Test): Test | null; static getFullyQualifiedName(): string; static sizeOf(): number; static createVec3(builder: flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number): flatbuffers.Offset; unpack(): Vec3T; unpackTo(_o: Vec3T): void; } export declare class Vec3T implements flatbuffers.IGeneratedObject { x: number; y: number; z: number; test1: number; test2: Color; test3: TestT | null; constructor(x?: number, y?: number, z?: number, test1?: number, test2?: Color, test3?: TestT | null); pack(builder: flatbuffers.Builder): flatbuffers.Offset; }