// automatically generated by the FlatBuffers compiler, do not modify import { Color } from '../../my-game/example/color.js'; import { Test } from '../../my-game/example/test.js'; export class Vec3 { constructor() { this.bb = null; this.bb_pos = 0; } __init(i, bb) { this.bb_pos = i; this.bb = bb; return this; } x() { return this.bb.readFloat32(this.bb_pos); } mutate_x(value) { this.bb.writeFloat32(this.bb_pos + 0, value); return true; } y() { return this.bb.readFloat32(this.bb_pos + 4); } mutate_y(value) { this.bb.writeFloat32(this.bb_pos + 4, value); return true; } z() { return this.bb.readFloat32(this.bb_pos + 8); } mutate_z(value) { this.bb.writeFloat32(this.bb_pos + 8, value); return true; } test1() { return this.bb.readFloat64(this.bb_pos + 16); } mutate_test1(value) { this.bb.writeFloat64(this.bb_pos + 16, value); return true; } test2() { return this.bb.readUint8(this.bb_pos + 24); } mutate_test2(value) { this.bb.writeUint8(this.bb_pos + 24, value); return true; } test3(obj) { return (obj || new Test()).__init(this.bb_pos + 26, this.bb); } static getFullyQualifiedName() { return 'MyGame.Example.Vec3'; } static sizeOf() { return 32; } static createVec3(builder, x, y, z, test1, test2, test3_a, test3_b) { builder.prep(8, 32); builder.pad(2); builder.prep(2, 4); builder.pad(1); builder.writeInt8(test3_b); builder.writeInt16(test3_a); builder.pad(1); builder.writeInt8(test2); builder.writeFloat64(test1); builder.pad(4); builder.writeFloat32(z); builder.writeFloat32(y); builder.writeFloat32(x); return builder.offset(); } unpack() { return new Vec3T(this.x(), this.y(), this.z(), this.test1(), this.test2(), (this.test3() !== null ? this.test3().unpack() : null)); } unpackTo(_o) { _o.x = this.x(); _o.y = this.y(); _o.z = this.z(); _o.test1 = this.test1(); _o.test2 = this.test2(); _o.test3 = (this.test3() !== null ? this.test3().unpack() : null); } } export class Vec3T { constructor(x = 0.0, y = 0.0, z = 0.0, test1 = 0.0, test2 = Color.Red, test3 = null) { this.x = x; this.y = y; this.z = z; this.test1 = test1; this.test2 = test2; this.test3 = test3; } pack(builder) { return Vec3.createVec3(builder, this.x, this.y, this.z, this.test1, this.test2, (this.test3?.a ?? 0), (this.test3?.b ?? 0)); } }