// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class Monster { constructor() { this.bb = null; this.bb_pos = 0; } __init(i, bb) { this.bb_pos = i; this.bb = bb; return this; } static getRootAsMonster(bb, obj) { return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsMonster(bb, obj) { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getFullyQualifiedName() { return 'MyGame.Example2.Monster'; } static startMonster(builder) { builder.startObject(0); } static endMonster(builder) { const offset = builder.endObject(); return offset; } static createMonster(builder) { Monster.startMonster(builder); return Monster.endMonster(builder); } serialize() { return this.bb.bytes(); } static deserialize(buffer) { return Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)); } unpack() { return new MonsterT(); } unpackTo(_o) { } } export class MonsterT { constructor() { } pack(builder) { return Monster.createMonster(builder); } }