// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class Monster implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):Monster { this.bb_pos = i; this.bb = bb; return this; } static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getFullyQualifiedName():string { return 'MyGame.Example2.Monster'; } static startMonster(builder:flatbuffers.Builder) { builder.startObject(0); } static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset { Monster.startMonster(builder); return Monster.endMonster(builder); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):Monster { return Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)) } unpack(): MonsterT { return new MonsterT(); } unpackTo(_o: MonsterT): void {} } export class MonsterT implements flatbuffers.IGeneratedObject { constructor(){} pack(builder:flatbuffers.Builder): flatbuffers.Offset { return Monster.createMonster(builder); } }