import * as flatbuffers from 'flatbuffers'; import { TableB, TableBT } from './my-game/other-name-space/table-b.js'; export declare class TableA implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): TableA; static getRootAsTableA(bb: flatbuffers.ByteBuffer, obj?: TableA): TableA; static getSizePrefixedRootAsTableA(bb: flatbuffers.ByteBuffer, obj?: TableA): TableA; b(obj?: TableB): TableB | null; static getFullyQualifiedName(): string; static startTableA(builder: flatbuffers.Builder): void; static addB(builder: flatbuffers.Builder, bOffset: flatbuffers.Offset): void; static endTableA(builder: flatbuffers.Builder): flatbuffers.Offset; static createTableA(builder: flatbuffers.Builder, bOffset: flatbuffers.Offset): flatbuffers.Offset; serialize(): Uint8Array; static deserialize(buffer: Uint8Array): TableA; unpack(): TableAT; unpackTo(_o: TableAT): void; } export declare class TableAT implements flatbuffers.IGeneratedObject { b: TableBT | null; constructor(b?: TableBT | null); pack(builder: flatbuffers.Builder): flatbuffers.Offset; }