import * as flatbuffers from 'flatbuffers'; export declare class Attacker implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): Attacker; static getRootAsAttacker(bb: flatbuffers.ByteBuffer, obj?: Attacker): Attacker; static getSizePrefixedRootAsAttacker(bb: flatbuffers.ByteBuffer, obj?: Attacker): Attacker; swordAttackDamage(): number; mutate_sword_attack_damage(value: number): boolean; static getFullyQualifiedName(): string; static startAttacker(builder: flatbuffers.Builder): void; static addSwordAttackDamage(builder: flatbuffers.Builder, swordAttackDamage: number): void; static endAttacker(builder: flatbuffers.Builder): flatbuffers.Offset; static createAttacker(builder: flatbuffers.Builder, swordAttackDamage: number): flatbuffers.Offset; unpack(): AttackerT; unpackTo(_o: AttackerT): void; } export declare class AttackerT implements flatbuffers.IGeneratedObject { swordAttackDamage: number; constructor(swordAttackDamage?: number); pack(builder: flatbuffers.Builder): flatbuffers.Offset; }