// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class Attacker { constructor() { this.bb = null; this.bb_pos = 0; } __init(i, bb) { this.bb_pos = i; this.bb = bb; return this; } static getRootAsAttacker(bb, obj) { return (obj || new Attacker()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsAttacker(bb, obj) { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new Attacker()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } swordAttackDamage() { const offset = this.bb.__offset(this.bb_pos, 4); return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; } mutate_sword_attack_damage(value) { const offset = this.bb.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb.writeInt32(this.bb_pos + offset, value); return true; } static getFullyQualifiedName() { return 'Attacker'; } static startAttacker(builder) { builder.startObject(1); } static addSwordAttackDamage(builder, swordAttackDamage) { builder.addFieldInt32(0, swordAttackDamage, 0); } static endAttacker(builder) { const offset = builder.endObject(); return offset; } static createAttacker(builder, swordAttackDamage) { Attacker.startAttacker(builder); Attacker.addSwordAttackDamage(builder, swordAttackDamage); return Attacker.endAttacker(builder); } unpack() { return new AttackerT(this.swordAttackDamage()); } unpackTo(_o) { _o.swordAttackDamage = this.swordAttackDamage(); } } export class AttackerT { constructor(swordAttackDamage = 0) { this.swordAttackDamage = swordAttackDamage; } pack(builder) { return Attacker.createAttacker(builder, this.swordAttackDamage); } }