// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class Attacker implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):Attacker { this.bb_pos = i; this.bb = bb; return this; } static getRootAsAttacker(bb:flatbuffers.ByteBuffer, obj?:Attacker):Attacker { return (obj || new Attacker()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsAttacker(bb:flatbuffers.ByteBuffer, obj?:Attacker):Attacker { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new Attacker()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } swordAttackDamage():number { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } mutate_sword_attack_damage(value:number):boolean { const offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; } static getFullyQualifiedName():string { return 'Attacker'; } static startAttacker(builder:flatbuffers.Builder) { builder.startObject(1); } static addSwordAttackDamage(builder:flatbuffers.Builder, swordAttackDamage:number) { builder.addFieldInt32(0, swordAttackDamage, 0); } static endAttacker(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createAttacker(builder:flatbuffers.Builder, swordAttackDamage:number):flatbuffers.Offset { Attacker.startAttacker(builder); Attacker.addSwordAttackDamage(builder, swordAttackDamage); return Attacker.endAttacker(builder); } unpack(): AttackerT { return new AttackerT( this.swordAttackDamage() ); } unpackTo(_o: AttackerT): void { _o.swordAttackDamage = this.swordAttackDamage(); } } export class AttackerT implements flatbuffers.IGeneratedObject { constructor( public swordAttackDamage: number = 0 ){} pack(builder:flatbuffers.Builder): flatbuffers.Offset { return Attacker.createAttacker(builder, this.swordAttackDamage ); } }