init($bb->getInt($bb->getPosition()) + $bb->getPosition(), $bb)); } public static function AttackerIdentifier() { return "MOVI"; } public static function AttackerBufferHasIdentifier(ByteBuffer $buf) { return self::__has_identifier($buf, self::AttackerIdentifier()); } /** * @param int $_i offset * @param ByteBuffer $_bb * @return Attacker **/ public function init($_i, ByteBuffer $_bb) { $this->bb_pos = $_i; $this->bb = $_bb; return $this; } /** * @return int */ public function getSwordAttackDamage() { $o = $this->__offset(4); return $o != 0 ? $this->bb->getInt($o + $this->bb_pos) : 0; } /** * @param FlatBufferBuilder $builder * @return void */ public static function startAttacker(FlatBufferBuilder $builder) { $builder->StartObject(1); } /** * @param FlatBufferBuilder $builder * @return Attacker */ public static function createAttacker(FlatBufferBuilder $builder, $sword_attack_damage) { $builder->startObject(1); self::addSwordAttackDamage($builder, $sword_attack_damage); $o = $builder->endObject(); return $o; } /** * @param FlatBufferBuilder $builder * @param int * @return void */ public static function addSwordAttackDamage(FlatBufferBuilder $builder, $swordAttackDamage) { $builder->addIntX(0, $swordAttackDamage, 0); } /** * @param FlatBufferBuilder $builder * @return int table offset */ public static function endAttacker(FlatBufferBuilder $builder) { $o = $builder->endObject(); return $o; } }