/* * Copyright 2015 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Run this file with the `java_sample.sh` script. import MyGame.Sample.Color import MyGame.Sample.Equipment import MyGame.Sample.Monster import MyGame.Sample.Vec3 import MyGame.Sample.Weapon import com.google.flatbuffers.FlatBufferBuilder @kotlin.ExperimentalUnsignedTypes class SampleBinary { companion object { // Example how to use FlatBuffers to create and read binary buffers. @JvmStatic fun main(args: Array) { val builder = FlatBufferBuilder(0) // Create some weapons for our Monster ('Sword' and 'Axe'). val weaponOneName = builder.createString("Sword") val weaponOneDamage: Short = 3 val weaponTwoName = builder.createString("Axe") val weaponTwoDamage: Short = 5 // Use the `createWeapon()` helper function to create the weapons, since we set every field. val weaps = IntArray(2) weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage) weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage) // Serialize the FlatBuffer data. val name = builder.createString("Orc") val treasure = byteArrayOf(0, 1, 2, 3, 4, 5, 6, 7, 8, 9).asUByteArray() val inv = Monster.createInventoryVector(builder, treasure) val weapons = Monster.createWeaponsVector(builder, weaps) val pos = Vec3.createVec3(builder, 1.0f, 2.0f, 3.0f) Monster.startMonster(builder) Monster.addPos(builder, pos) Monster.addName(builder, name) Monster.addColor(builder, Color.Red) Monster.addHp(builder, 300.toShort()) Monster.addInventory(builder, inv) Monster.addWeapons(builder, weapons) Monster.addEquippedType(builder, Equipment.Weapon) Monster.addEquipped(builder, weaps[1]) val orc = Monster.endMonster(builder) builder.finish(orc) // You could also call `Monster.finishMonsterBuffer(builder, orc);`. // We now have a FlatBuffer that can be stored on disk or sent over a network. // ...Code to store to disk or send over a network goes here... // Instead, we are going to access it right away, as if we just received it. val buf = builder.dataBuffer() // Get access to the root: val monster = Monster.getRootAsMonster(buf) // Note: We did not set the `mana` field explicitly, so we get back the default value. assert(monster.mana == 150.toShort()) assert(monster.hp == 300.toShort()) assert(monster.name.equals("Orc")) assert(monster.color == Color.Red) assert(monster.pos!!.x == 1.0f) assert(monster.pos!!.y == 2.0f) assert(monster.pos!!.z == 3.0f) // Get and test the `inventory` FlatBuffer `vector`. for (i in 0 until monster.inventoryLength) { assert(monster.inventory(i) == i.toUByte()) } // Get and test the `weapons` FlatBuffer `vector` of `table`s. val expectedWeaponNames = arrayOf("Sword", "Axe") val expectedWeaponDamages = intArrayOf(3, 5) for (i in 0 until monster.weaponsLength) { assert(monster.weapons(i)!!.name.equals(expectedWeaponNames[i])) assert(monster.weapons(i)!!.damage.toInt() == expectedWeaponDamages[i]) } // Get and test the `equipped` FlatBuffer `union`. assert(monster.equippedType == Equipment.Weapon) val equipped = monster.equipped(Weapon()) as Weapon? assert(equipped!!.name.equals("Axe")) assert(equipped.damage == 5.toShort()) println("The FlatBuffer was successfully created and verified!") } } }