-- automatically generated by the FlatBuffers compiler, do not modify -- namespace: Sample local flatbuffers = require('flatbuffers') local Weapon = {} -- the module local Weapon_mt = {} -- the class metatable function Weapon.New() local o = {} setmetatable(o, {__index = Weapon_mt}) return o end function Weapon.GetRootAsWeapon(buf, offset) local n = flatbuffers.N.UOffsetT:Unpack(buf, offset) local o = Weapon.New() o:Init(buf, n + offset) return o end function Weapon_mt:Init(buf, pos) self.view = flatbuffers.view.New(buf, pos) end function Weapon_mt:Name() local o = self.view:Offset(4) if o ~= 0 then return self.view:String(o + self.view.pos) end end function Weapon_mt:Damage() local o = self.view:Offset(6) if o ~= 0 then return self.view:Get(flatbuffers.N.Int16, o + self.view.pos) end return 0 end function Weapon.Start(builder) builder:StartObject(2) end function Weapon.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(0, name, 0) end function Weapon.AddDamage(builder, damage) builder:PrependInt16Slot(1, damage, 0) end function Weapon.End(builder) return builder:EndObject() end return Weapon -- return the module