use flax::*; use std::iter::repeat; fn ab_system() -> BoxedSystem { System::builder() .with_query(Query::new((a().as_mut(), b().as_mut()))) .for_each(|(a, b)| { std::mem::swap(a, b); }) .boxed() } fn cd_system() -> BoxedSystem { System::builder() .with_query(Query::new((c().as_mut(), d().as_mut()))) .for_each(|(c, d)| { std::mem::swap(c, d); }) .boxed() } fn ce_system() -> BoxedSystem { System::builder() .with_query(Query::new((c().as_mut(), e().as_mut()))) .for_each(|(c, e)| { std::mem::swap(c, e); }) .boxed() } component! { a: f32, b: f32, c: f32, d: f32, e: f32, } pub struct Benchmark(World, Schedule); impl Benchmark { pub fn new() -> Self { let mut world = World::default(); let mut batch = BatchSpawn::new(10_000); batch.set(a(), repeat(0.0)).unwrap(); batch.set(b(), repeat(0.0)).unwrap(); batch.spawn(&mut world); let mut batch = BatchSpawn::new(10_000); batch.set(a(), repeat(0.0)).unwrap(); batch.set(b(), repeat(0.0)).unwrap(); batch.set(c(), repeat(0.0)).unwrap(); batch.spawn(&mut world); let mut batch = BatchSpawn::new(10_000); batch.set(a(), repeat(0.0)).unwrap(); batch.set(b(), repeat(0.0)).unwrap(); batch.set(c(), repeat(0.0)).unwrap(); batch.set(d(), repeat(0.0)).unwrap(); batch.spawn(&mut world); let mut batch = BatchSpawn::new(10_000); batch.set(a(), repeat(0.0)).unwrap(); batch.set(b(), repeat(0.0)).unwrap(); batch.set(c(), repeat(0.0)).unwrap(); batch.set(e(), repeat(0.0)).unwrap(); batch.spawn(&mut world); let schedule = Schedule::builder() .with_system(ab_system()) .with_system(cd_system()) .with_system(ce_system()) .build(); Self(world, schedule) } pub fn run_par(&mut self) { self.1.execute_par(&mut self.0).unwrap(); } pub fn run_seq(&mut self) { self.1.execute_seq(&mut self.0).unwrap(); } }