use flo_draw::*; use flo_canvas::*; use std::sync::*; /// /// Displays 'Hello, World' in a window /// pub fn main() { with_2d_graphics(|| { let lato = CanvasFontFace::from_slice(include_bytes!("Lato-Regular.ttf")); // Create a window let canvas = create_drawing_window("Hello"); let hello_size = measure_text(&lato, "Hello, World", 100.0); let (min, max) = hello_size.inner_bounds; let x_pos = (1000.0 - (max.x()-min.x()))/2.0; let y_pos = (1000.0 - (max.y()-min.y()))/2.0; // Say 'hello, world' canvas.draw(|gc| { // Set up the canvas gc.canvas_height(1000.0); gc.center_region(0.0, 0.0, 1000.0, 1000.0); // Load a font gc.define_font_data(FontId(1), Arc::clone(&lato)); gc.set_font_size(FontId(1), 100.0); // Draw some text in our font gc.fill_color(Color::Rgba(0.0, 0.0, 0.6, 1.0)); gc.draw_text(FontId(1), "Hello, World".to_string(), x_pos as _, y_pos as _); }); }); }