// TODO: y.1 shoudn't be part of the slice // the issue is that when we do z = y, then the collected influence of y // is broadcast into every conflicting place in z. So y.1 -> z -> z.0. // we need something to "match up" influences so y.1 only flows to z.1 fn main() { let mut x = 1; let mut y = (0, 0); y.1 += 1; let z = y; x += z.0; `(x)`; }