use flowync::{ error::{Cause, IOError}, Flower, }; type TestFlower = Flower; fn fetch_things(id: usize) -> Result { let result = Ok::(format!( "the flower with id: {} successfully completed fetching.", id )); let success = result?; Ok(success) } fn main() { let flower: TestFlower = Flower::new(1); std::thread::spawn({ let handle = flower.handle(); // Activate handle.activate(); move || { for i in 0..10 { // Send current value through channel, will block the spawned thread // until the option value successfully being polled in the main thread. handle.send(i); // or handle.send_async(i).await; can be used from any multithreaded async runtime, } let result = fetch_things(handle.id()); // Set result and then extract later. handle.set_result(result) } }); let mut exit = false; loop { // Check if the flower is_active() // and will deactivate itself if the result value successfully received. if flower.is_active() { // another logic goes here... // e.g: // notify_loading_fn(); flower .poll(|channel| { if let Some(value) = channel { println!("{}", value); } }) .finalize(|result| { match result { Ok(value) => println!("{}", value), Err(Cause::Suppose(msg)) => { println!("{}", msg) } Err(Cause::Panicked(_msg)) => { // Handle things if stuff unexpectedly panicked at runtime. } } // Exit if finalized exit = true; }); } if exit { break; } } }