use fltk::{enums::ColorDepth, prelude::*, *}; fn main() { let app = app::App::default(); let mut wind = window::Window::default().with_size(400, 400); let mut frame = frame::Frame::default_fill(); wind.make_resizable(true); wind.end(); wind.show(); frame.draw(move |f| { let mut fb: Vec = vec![0u8; (f.w() * f.h() * 4) as usize]; for (iter, pixel) in fb.chunks_exact_mut(4).enumerate() { let x = iter % f.w() as usize; let y = iter / f.w() as usize; let (red, green, blue) = utils::hex2rgb((x ^ y) as u32); pixel.copy_from_slice(&[red, green, blue, 255]); } let mut image = image::RgbImage::new(&fb, f.w(), f.h(), ColorDepth::Rgba8) .unwrap() .to_srgb_image() .unwrap() .blur(50) .unwrap() .convert(ColorDepth::Rgb8) .unwrap(); image.draw(f.x(), f.y(), f.width(), f.height()); }); app.run().unwrap(); }