use fltk::{app, button::Button, frame::Frame, prelude::*, window::Window}; fn main() { let app = app::App::default(); let mut wind = Window::default() .with_size(400, 300) .center_screen() .with_label("handle"); let mut frame = Frame::new(0, 0, 400, 200, ""); let mut but = Button::new(160, 210, 80, 40, "Click me!"); wind.show(); but.set_callback(move |_| { std::thread::spawn(move || { for i in 31..1000 { app::sleep(0.010); app::awake(); let ret = app::handle_main(i); if let Ok(ret) = ret { println!("Handled? {ret}"); } } }); }); frame.handle(|f, ev| { if ev > 30.into() { f.set_label(&format!("{ev}")); true } else { false } }); app.run().unwrap(); }