#![windows_subsystem = "windows"] use fltk::{prelude::*, *}; use fltk_accesskit::{AccessibilityContext, AccessibleApp}; fn main() { let a = app::App::default().with_scheme(app::Scheme::Oxy); let mut w = window::Window::default() .with_size(400, 300) .with_label("Hello fltk-accesskit"); let col = group::Flex::default() .with_size(200, 100) .center_of_parent() .column(); let inp = input::Input::default().with_id("inp").with_label("Enter name:"); let mut btn = button::Button::default().with_label("Greet"); let out = output::Output::default().with_id("out"); col.end(); w.end(); w.make_resizable(true); w.show(); btn.set_callback(btn_callback); let ac = AccessibilityContext::new( w, vec![Box::new(inp), Box::new(btn), Box::new(out)], ); a.run_with_accessibility(ac).unwrap(); } fn btn_callback(_btn: &mut button::Button) { let inp: input::Input = app::widget_from_id("inp").unwrap(); let mut out: output::Output = app::widget_from_id("out").unwrap(); let name = inp.value(); if name.is_empty() { return; } out.set_value(&format!("Hello {}", name)); }