// // Draw-to-image code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef Fl_Image_Surface_H #define Fl_Image_Surface_H #include #include #include #include // for Fl_Offscreen /** \brief Directs all graphics requests to an Fl_Image. After creation of an Fl_Image_Surface object, make it the current drawing surface calling Fl_Surface_Device::push_current(), and all subsequent graphics requests will be recorded in the image. It's possible to draw widgets (using Fl_Image_Surface::draw()) or to use any of the \ref fl_drawings or the \ref fl_attributes. Finally, call image() on the object to obtain a newly allocated Fl_RGB_Image object. Fl_Gl_Window objects can be drawn in the image as well. Usage example: \code // this is the widget that you want to draw into an image Fl_Widget *g = ...; // create an Fl_Image_Surface object Fl_Image_Surface *image_surface = new Fl_Image_Surface(g->w(), g->h()); // direct all further graphics requests to the image Fl_Surface_Device::push_current(image_surface); // draw a white background fl_color(FL_WHITE); fl_rectf(0, 0, g->w(), g->h()); // draw the g widget in the image image_surface->draw(g); // get the resulting image Fl_RGB_Image* image = image_surface->image(); // direct graphics requests back to their previous destination Fl_Surface_Device::pop_current(); // delete the image_surface object, but not the image itself delete image_surface; \endcode */ class FL_EXPORT Fl_Image_Surface : public Fl_Widget_Surface { friend class Fl_Graphics_Driver; private: class Fl_Image_Surface_Driver *platform_surface; Fl_Offscreen get_offscreen_before_delete_(); protected: void translate(int x, int y); void untranslate(); public: Fl_Image_Surface(int w, int h, int high_res = 0, Fl_Offscreen off = 0); ~Fl_Image_Surface(); void set_current(); virtual bool is_current(); Fl_RGB_Image *image(); Fl_Shared_Image *highres_image(); void origin(int *x, int *y); void origin(int x, int y); int printable_rect(int *w, int *h); Fl_Offscreen offscreen(); void rescale(); }; /** \cond DriverDev \addtogroup DriverDeveloper \{ */ /** A base class describing the interface between FLTK and draw-to-image operations. This class is only for internal use by the FLTK library. A supported platform should implement the virtual methods of this class in order to support drawing to an Fl_RGB_Image through class Fl_Image_Surface. */ class Fl_Image_Surface_Driver : public Fl_Widget_Surface { friend class Fl_Image_Surface; private: Fl_Image_Surface *image_surface_; protected: int width; int height; Fl_Offscreen offscreen; int external_offscreen; Fl_Image_Surface_Driver(int w, int h, int /*high_res*/, Fl_Offscreen off) : Fl_Widget_Surface(NULL), width(w), height(h), offscreen(off) {external_offscreen = (off != 0);} virtual ~Fl_Image_Surface_Driver() {} virtual void set_current() = 0; virtual void translate(int x, int y) = 0; virtual void untranslate() = 0; int printable_rect(int *w, int *h); virtual Fl_RGB_Image *image() = 0; /** Each platform implements this function its own way. It returns an object implementing all virtual functions of class Fl_Image_Surface_Driver for the plaform. */ static Fl_Image_Surface_Driver *newImageSurfaceDriver(int w, int h, int high_res, Fl_Offscreen off); }; /** \} \endcond */ #endif // Fl_Image_Surface_H