// // Menu item header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2022 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef Fl_Menu_Item_H #define Fl_Menu_Item_H # include "Fl_Widget.H" # include "Fl_Image.H" # include // for FL_COMMAND and FL_CONTROL // doxygen needs the following line to enable e.g. ::FL_MENU_TOGGLE to link to the enums /// @file enum { // values for flags: FL_MENU_INACTIVE = 1, ///< Deactivate menu item (gray out) FL_MENU_TOGGLE = 2, ///< Item is a checkbox toggle (shows checkbox for on/off state) FL_MENU_VALUE = 4, ///< The on/off state for checkbox/radio buttons (if set, state is 'on') FL_MENU_RADIO = 8, ///< Item is a radio button (one checkbox of many can be on) FL_MENU_INVISIBLE = 0x10, ///< Item will not show up (shortcut will work) FL_SUBMENU_POINTER = 0x20, ///< Indicates user_data() is a pointer to another menu array FL_SUBMENU = 0x40, ///< Item is a submenu to other items FL_MENU_DIVIDER = 0x80, ///< Creates divider line below this item. Also ends a group of radio buttons FL_MENU_HORIZONTAL = 0x100, ///< ??? -- reserved, internal (do not use) FL_MENU_RESERVED = 0xffffff00 ///< These bits are reserved for internal or future usage (do not use) }; extern FL_EXPORT Fl_Shortcut fl_old_shortcut(const char*); class Fl_Menu_; /** The Fl_Menu_Item structure defines a single menu item that is used by the Fl_Menu_ class. \code struct Fl_Menu_Item { const char* text; // label() int shortcut_; Fl_Callback* callback_; void* user_data_; int flags; uchar labeltype_; uchar labelfont_; uchar labelsize_; uchar labelcolor_; }; enum { // values for flags: FL_MENU_INACTIVE = 1, // Deactivate menu item (gray out) FL_MENU_TOGGLE = 2, // Item is a checkbox toggle (shows checkbox for on/off state) FL_MENU_VALUE = 4, // The on/off state for checkbox/radio buttons (if set, state is 'on') FL_MENU_RADIO = 8, // Item is a radio button (one checkbox of many can be on) FL_MENU_INVISIBLE = 0x10, // Item will not show up (shortcut will work) FL_SUBMENU_POINTER = 0x20, // Indicates user_data() is a pointer to another menu array FL_SUBMENU = 0x40, // This item is a submenu to other items FL_MENU_DIVIDER = 0x80, // Creates divider line below this item. Also ends a group of radio buttons. FL_MENU_HORIZONTAL = 0x100, // ??? -- reserved, internal (do not use) FL_MENU_RESERVED = 0xffffff00 // These bits are reserved for internal or future usage (do not use) }; \endcode Typically menu items are statically defined; for example: \code Fl_Menu_Item popup[] = { {"&alpha", FL_ALT+'a', the_cb, (void*)1}, {"&beta", FL_ALT+'b', the_cb, (void*)2}, {"gamma", FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER}, {"&strange", 0, strange_cb}, {"&charm", 0, charm_cb}, {"&truth", 0, truth_cb}, {"b&eauty", 0, beauty_cb}, {"sub&menu", 0, 0, 0, FL_SUBMENU}, {"one"}, {"two"}, {"three"}, {0}, {"inactive", FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER}, {"invisible",FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE}, {"check", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE}, {"box", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE}, {0}}; \endcode produces: \image html menu.png \image latex menu.png "menu" width=10cm A submenu title is identified by the bit FL_SUBMENU in the flags field, and ends with a label() that is NULL. You can nest menus to any depth. A pointer to the first item in the submenu can be treated as an Fl_Menu array itself. It is also possible to make separate submenu arrays with FL_SUBMENU_POINTER flags. You should use the method functions to access structure members and not access them directly to avoid compatibility problems with future releases of FLTK. \note Adding menu items with insert(), add(), or any of its overloaded variants copies the entire menu to internal storage. Using the memory of a static menu array after that would access unused (but not released) memory and thus have no effect. */ struct FL_EXPORT Fl_Menu_Item { const char *text; ///< menu item text, returned by label() int shortcut_; ///< menu item shortcut Fl_Callback *callback_; ///< menu item callback void *user_data_; ///< menu item user_data for the menu's callback int flags; ///< menu item flags like FL_MENU_TOGGLE, FL_MENU_RADIO uchar labeltype_; ///< how the menu item text looks like Fl_Font labelfont_; ///< which font for this menu item text Fl_Fontsize labelsize_; ///< size of menu item text Fl_Color labelcolor_; ///< menu item text color // advance N items, skipping submenus: const Fl_Menu_Item *next(int=1) const; /** Advances a pointer by n items through a menu array, skipping the contents of submenus and invisible items. There are two calls so that you can advance through const and non-const data. */ Fl_Menu_Item *next(int i=1) { return (Fl_Menu_Item*)(((const Fl_Menu_Item*)this)->next(i));} /** Returns the first menu item, same as next(0). */ const Fl_Menu_Item *first() const { return next(0); } /** Returns the first menu item, same as next(0). */ Fl_Menu_Item *first() { return next(0); } // methods on menu items: /** Returns the title of the item. A NULL here indicates the end of the menu (or of a submenu). A '&' in the item will print an underscore under the next letter, and if the menu is popped up that letter will be a "shortcut" to pick that item. To get a real '&' put two in a row. */ const char* label() const {return text;} /** See const char* Fl_Menu_Item::label() const */ void label(const char* a) {text=a;} /** See const char* Fl_Menu_Item::label() const */ void label(Fl_Labeltype a,const char* b) {labeltype_ = a; text = b;} /** Returns the menu item's labeltype. A labeltype identifies a routine that draws the label of the widget. This can be used for special effects such as emboss, or to use the label() pointer as another form of data such as a bitmap. The value FL_NORMAL_LABEL prints the label as text. */ Fl_Labeltype labeltype() const {return (Fl_Labeltype)labeltype_;} /** Sets the menu item's labeltype. A labeltype identifies a routine that draws the label of the widget. This can be used for special effects such as emboss, or to use the label() pointer as another form of data such as a bitmap. The value FL_NORMAL_LABEL prints the label as text. */ void labeltype(Fl_Labeltype a) {labeltype_ = a;} /** Gets the menu item's label color. This color is passed to the labeltype routine, and is typically the color of the label text. This defaults to FL_BLACK. If this color is not black fltk will \b not use overlay bitplanes to draw the menu - this is so that images put in the menu draw correctly. */ Fl_Color labelcolor() const {return labelcolor_;} /** Sets the menu item's label color. \see Fl_Color Fl_Menu_Item::labelcolor() const */ void labelcolor(Fl_Color a) {labelcolor_ = a;} /** Gets the menu item's label font. Fonts are identified by small 8-bit indexes into a table. See the enumeration list for predefined fonts. The default value is a Helvetica font. The function Fl::set_font() can define new fonts. */ Fl_Font labelfont() const {return labelfont_;} /** Sets the menu item's label font. Fonts are identified by small 8-bit indexes into a table. See the enumeration list for predefined fonts. The default value is a Helvetica font. The function Fl::set_font() can define new fonts. */ void labelfont(Fl_Font a) {labelfont_ = a;} /** Gets the label font pixel size/height. */ Fl_Fontsize labelsize() const {return labelsize_;} /** Sets the label font pixel size/height.*/ void labelsize(Fl_Fontsize a) {labelsize_ = a;} /** Returns the callback function that is set for the menu item. Each item has space for a callback function and an argument for that function. Due to back compatibility, the Fl_Menu_Item itself is not passed to the callback, instead you have to get it by calling ((Fl_Menu_*)w)->mvalue() where w is the widget argument. */ Fl_Callback_p callback() const {return callback_;} /** Sets the menu item's callback function and userdata() argument. \see Fl_Callback_p Fl_MenuItem::callback() const */ void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;} /** Sets the menu item's callback function. This method does not set the userdata() argument. \see Fl_Callback_p Fl_MenuItem::callback() const */ void callback(Fl_Callback* c) {callback_=c;} /** Sets the menu item's callback function. This method does not set the userdata() argument. \see Fl_Callback_p Fl_MenuItem::callback() const */ void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;} /** Sets the menu item's callback function and userdata() argument. The argument \p is cast to void* and stored as the userdata() for the menu item's callback function. \see Fl_Callback_p Fl_MenuItem::callback() const */ void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)(fl_intptr_t)p;} /** Gets the user_data() argument that is sent to the callback function. */ void* user_data() const {return user_data_;} /** Sets the user_data() argument that is sent to the callback function. */ void user_data(void* v) {user_data_ = v;} /** Gets the user_data() argument that is sent to the callback function. For convenience you can also define the callback as taking a long argument. This method casts the stored userdata() argument to long and returns it as a \e long value. */ long argument() const {return (long)(fl_intptr_t)user_data_;} /** Sets the user_data() argument that is sent to the callback function. For convenience you can also define the callback as taking a long argument. This method casts the given argument \p v to void* and stores it in the menu item's userdata() member. This may not be portable to some machines. */ void argument(long v) {user_data_ = (void*)(fl_intptr_t)v;} /** Gets what key combination shortcut will trigger the menu item. */ int shortcut() const {return shortcut_;} /** Sets exactly what key combination will trigger the menu item. The value is a logical 'or' of a key and a set of shift flags, for instance FL_ALT+'a' or FL_ALT+FL_F+10 or just 'a'. A value of zero disables the shortcut. The key can be any value returned by Fl::event_key(), but will usually be an ASCII letter. Use a lower-case letter unless you require the shift key to be held down. The shift flags can be any set of values accepted by Fl::event_state(). If the bit is on that shift key must be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in the shift flags (zero for the other bits indicates a "don't care" setting). */ void shortcut(int s) {shortcut_ = s;} /** Returns true if either FL_SUBMENU or FL_SUBMENU_POINTER is on in the flags. FL_SUBMENU indicates an embedded submenu that goes from the next item through the next one with a NULL label(). FL_SUBMENU_POINTER indicates that user_data() is a pointer to another menu array. */ int submenu() const {return flags&(FL_SUBMENU|FL_SUBMENU_POINTER);} /** Returns true if a checkbox will be drawn next to this item. This is true if FL_MENU_TOGGLE or FL_MENU_RADIO is set in the flags. */ int checkbox() const {return flags&FL_MENU_TOGGLE;} /** Returns true if this item is a radio item. When a radio button is selected all "adjacent" radio buttons are turned off. A set of radio items is delimited by an item that has radio() false, or by an item with FL_MENU_DIVIDER turned on. */ int radio() const {return flags&FL_MENU_RADIO;} /** Returns the current value of the check or radio item. This is zero (0) if the menu item is not checked and non-zero otherwise. \since 1.4.0 this method returns 1 if the item is checked but you should not rely on a particular value, only zero or non-zero. \note The returned value for a checked menu item was FL_MENU_VALUE (4) before FLTK 1.4.0. */ int value() const {return (flags & FL_MENU_VALUE) ? 1 : 0;} /** Turns the check or radio item "on" for the menu item. Note that this does not turn off any adjacent radio items like setonly() does. */ void set() {flags |= FL_MENU_VALUE;} /** Turns the check or radio item "off" for the menu item. */ void clear() {flags &= ~FL_MENU_VALUE;} void setonly(); /** Gets the visibility of an item. */ int visible() const {return !(flags&FL_MENU_INVISIBLE);} /** Makes an item visible in the menu. */ void show() {flags &= ~FL_MENU_INVISIBLE;} /** Hides an item in the menu. */ void hide() {flags |= FL_MENU_INVISIBLE;} /** Gets whether or not the item can be picked. */ int active() const {return !(flags&FL_MENU_INACTIVE);} /** Allows a menu item to be picked. */ void activate() {flags &= ~FL_MENU_INACTIVE;} /** Prevents a menu item from being picked. Note that this will also cause the menu item to appear grayed-out. */ void deactivate() {flags |= FL_MENU_INACTIVE;} /** Returns non 0 if FL_INACTIVE and FL_INVISIBLE are cleared, 0 otherwise. */ int activevisible() const {return !(flags & (FL_MENU_INACTIVE|FL_MENU_INVISIBLE));} // compatibility for FLUID so it can set the image of a menu item... /** Compatibility API for FLUID, same as image->label(this). \note This method is intended for internal use by fluid and may not do what you expect. */ void image(Fl_Image* image) {image->label(this);} /** Compatibility API for FLUID, same as image.label(this). \note This method is intended for internal use by fluid and may not do what you expect. */ void image(Fl_Image& image) {image.label(this);} // used by menubar: int measure(int* h, const Fl_Menu_*) const; void draw(int x, int y, int w, int h, const Fl_Menu_*, int t=0) const; // popup menus without using an Fl_Menu_ widget: const Fl_Menu_Item* popup( int X, int Y, const char *title = 0, const Fl_Menu_Item* picked=0, const Fl_Menu_* = 0) const; const Fl_Menu_Item* pulldown( int X, int Y, int W, int H, const Fl_Menu_Item* picked = 0, const Fl_Menu_* = 0, const Fl_Menu_Item* title = 0, int menubar=0) const; const Fl_Menu_Item* test_shortcut() const; const Fl_Menu_Item* find_shortcut(int *ip=0, const bool require_alt = false) const; /** Calls the Fl_Menu_Item item's callback, and provides the Fl_Widget argument. The callback is called with the stored user_data() as its second argument. You must first check that callback() is non-zero before calling this. */ void do_callback(Fl_Widget* o) const {callback_(o, user_data_);} /** Calls the Fl_Menu_Item item's callback, and provides the Fl_Widget argument. This call overrides the callback's second argument with the given value \p arg. You must first check that callback() is non-zero before calling this. */ void do_callback(Fl_Widget* o,void* arg) const {callback_(o, arg);} /** Calls the Fl_Menu_Item item's callback, and provides the Fl_Widget argument. This call overrides the callback's second argument with the given value \p arg. long \p arg is cast to void* when calling the callback. You must first check that callback() is non-zero before calling this. */ void do_callback(Fl_Widget* o,long arg) const {callback_(o, (void*)(fl_intptr_t)arg);} /** Back compatibility only. \deprecated Please use Fl_Menu_Item::value() instead. This method will be removed in FLTK 1.5.0 or later. \see value() */ inline int checked() const {return value();} /** Back compatibility only. \deprecated Please use Fl_Menu_Item::set() instead. This method will be removed in FLTK 1.5.0 or later. \see set() */ inline void check() {set();} /** Back compatibility only. \deprecated Please use Fl_Menu_Item::clear() instead. This method will be removed in FLTK 1.5.0 or later. \see clear() */ inline void uncheck() {clear();} int insert(int,const char*,int,Fl_Callback*,void* =0, int =0); int add(const char*, int shortcut, Fl_Callback*, void* =0, int = 0); /** See int add(const char*, int shortcut, Fl_Callback*, void*, int) */ int add(const char*a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) { return add(a,fl_old_shortcut(b),c,d,e);} int size() const ; }; typedef Fl_Menu_Item Fl_Menu; // back compatibility enum { // back-compatibility enum: FL_PUP_NONE = 0, FL_PUP_GREY = FL_MENU_INACTIVE, FL_PUP_GRAY = FL_MENU_INACTIVE, FL_MENU_BOX = FL_MENU_TOGGLE, FL_PUP_BOX = FL_MENU_TOGGLE, FL_MENU_CHECK = FL_MENU_VALUE, FL_PUP_CHECK = FL_MENU_VALUE, FL_PUP_RADIO = FL_MENU_RADIO, FL_PUP_INVISIBLE = FL_MENU_INVISIBLE, FL_PUP_SUBMENU = FL_SUBMENU_POINTER }; #endif