// // Overlay window header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /* \file Fl_Overlay_Window class . */ #ifndef Fl_Overlay_Window_H #define Fl_Overlay_Window_H #include "Fl_Double_Window.H" /** This window provides double buffering and also the ability to draw the "overlay" which is another picture placed on top of the main image. The overlay is designed to be a rapidly-changing but simple graphic such as a mouse selection box. Fl_Overlay_Window uses the overlay planes provided by your graphics hardware if they are available.
If no hardware support is found the overlay is simulated by drawing directly into the on-screen copy of the double-buffered window, and "erased" by copying the backbuffer over it again. This means the overlay will blink if you change the image in the window. */ class FL_EXPORT Fl_Overlay_Window : public Fl_Double_Window { #ifndef FL_DOXYGEN friend class _Fl_Overlay; friend class Fl_Window_Driver; #endif public: /** You must subclass Fl_Overlay_Window and provide this method. It is just like a draw() method, except it draws the overlay. The overlay will have already been "cleared" when this is called. You can use any of the routines described in <FL/fl_draw.H>. */ virtual void draw_overlay() = 0; private: Fl_Window *overlay_; public: void show(); void hide(); void flush(); void resize(int,int,int,int); ~Fl_Overlay_Window(); /** Returns non-zero if there's hardware overlay support */ int can_do_overlay(); void redraw_overlay(); protected: /** See Fl_Overlay_Window::Fl_Overlay_Window(int X, int Y, int W, int H, const char *l=0) */ Fl_Overlay_Window(int W, int H, const char *l=0); /** Creates a new Fl_Overlay_Window widget using the given position, size, and label (title) string. If the positions (x,y) are not given, then the window manager will choose them. */ Fl_Overlay_Window(int X, int Y, int W, int H, const char *l=0); public: /** Same as Fl_Window::show(int a, char **b) */ void show(int a, char **b) {Fl_Double_Window::show(a,b);} virtual Fl_Overlay_Window *as_overlay_window() {return this; } }; #endif