/* * Copyright 2016-2022 by Bill Spitzak and others. * * This library is free software. Distribution and use rights are outlined in * the file "COPYING" which should have been included with this file. If this * file is missing or damaged, see the license at: * * https://www.fltk.org/COPYING.php * * Please see the following page on how to report bugs and issues: * * https://www.fltk.org/bugs.php */ /** \file Definitions of platform-dependent types. The exact nature of these types varies with the platform. Therefore, portable FLTK applications should not assume these types have a specific size, or that they are pointers. */ #ifdef FL_DOXYGEN /** An integral type large enough to store a pointer or a long value. A pointer value can be safely cast to fl_intptr_t, and later cast back to its initial pointer type without change to the pointer value. A variable of type fl_intptr_t can also store a long int value. */ typedef opaque fl_intptr_t; /** An unsigned integral type large enough to store a pointer or an unsigned long value. A pointer value can be safely cast to fl_uintptr_t, and later cast back to its initial pointer type without change to the pointer value. A variable of type fl_uintptr_t can also store an unsigned long int value. */ typedef opaque fl_uintptr_t; /** Platform-specific value representing an offscreen drawing buffer. \note This value can be safely cast to these types on each platform: \li X11: Pixmap \li Wayland: struct fl_wld_buffer * \li Windows: HBITMAP \li macOS: CGContextRef */ typedef opaque Fl_Offscreen; /** Pointer to a platform-specific structure representing a collection of rectangles. \note This pointer can be safely cast to these types on each platform: \li X11: Region as defined by X11 \li Wayland: struct flCairoRegion * \li Windows: HRGN \li macOS: struct flCocoaRegion * */ typedef struct opaque *Fl_Region; typedef opaque FL_SOCKET; /**< socket or file descriptor */ /** Pointer to a platform-specific structure representing the window's OpenGL rendering context. \note This pointer can be safely cast to these types on each platform: \li X11: GLXContext \li Wayland: EGLContext \li Windows: HGLRC \li macOS: NSOpenGLContext * */ typedef struct opaque *GLContext; # define FL_COMMAND opaque /**< An alias for FL_CTRL on Windows and X11, or FL_META on MacOS X */ # define FL_CONTROL opaque /**< An alias for FL_META on Windows and X11, or FL_CTRL on MacOS X */ #else /* FL_DOXYGEN */ #ifndef FL_PLATFORM_TYPES_H #define FL_PLATFORM_TYPES_H #include /* Platform-dependent types are defined here. These types must be defined by any platform: FL_SOCKET, struct dirent, fl_intptr_t, fl_uintptr_t NOTE: *FIXME* AlbrechtS 13 Apr 2016 (concerning FL_SOCKET) ---------------------------------------------------------- The Fl::add_fd() API is partially inconsistent because some of the methods explicitly use 'int', but the callback typedefs use FL_SOCKET. With the definition of FL_SOCKET below we can have different data sizes and different signedness of socket numbers on *some* platforms. */ #ifdef _WIN64 #if defined(_MSC_VER) # include /* M$VC */ #else # include #endif typedef intptr_t fl_intptr_t; typedef uintptr_t fl_uintptr_t; #else /* ! _WIN64 */ typedef long fl_intptr_t; typedef unsigned long fl_uintptr_t; #endif /* _WIN64 */ typedef void *GLContext; typedef void *Fl_Region; typedef fl_uintptr_t Fl_Offscreen; /* Allows all hybrid combinations except WIN32 + X11 with MSVC */ #if defined(_WIN32) && !defined(__MINGW32__) struct dirent {char d_name[1];}; #else # include #endif # if defined(_WIN64) && defined(_MSC_VER) typedef unsigned __int64 FL_SOCKET; /* *FIXME* - FL_SOCKET (see above) */ # else typedef int FL_SOCKET; # endif #include extern FL_EXPORT int fl_command_modifier(); extern FL_EXPORT int fl_control_modifier(); # define FL_COMMAND fl_command_modifier() # define FL_CONTROL fl_control_modifier() #endif /* FL_PLATFORM_TYPES_H */ #endif /* FL_DOXYGEN */