// // C function type header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef _FLUID_FL_FUNCTION_TYPE_H #define _FLUID_FL_FUNCTION_TYPE_H #include "Fl_Type.h" #include "Fluid_Image.h" #ifdef _WIN32 #include "ExternalCodeEditor_WIN32.h" #else #include "ExternalCodeEditor_UNIX.h" #endif #include #include #include #include #include #include extern Fl_Class_Type *current_class; int has_toplevel_function(const char *rtype, const char *sig); const char *c_check(const char *c, int type = 0); // ---- Fl_Function_Type declaration class Fl_Function_Type : public Fl_Type { const char* return_type; char public_, cdecl_, constructor, havewidgets; public: Fl_Function_Type(); ~Fl_Function_Type(); Fl_Type *make(Strategy strategy); void write_code1(); void write_code2(); void open(); int ismain() {return name_ == 0;} virtual const char *type_name() {return "Function";} virtual const char *title() { return name() ? name() : "main()"; } int is_parent() const {return 1;} int is_code_block() const {return 1;} virtual int is_public() const; int pixmapID() { return 7; } void write_properties(); void read_property(const char *); int has_signature(const char *, const char*) const; }; // ---- Fl_Code_Type declaration class Fl_Code_Type : public Fl_Type { ExternalCodeEditor editor_; int cursor_position_; int code_input_scroll_row; int code_input_scroll_col; public: Fl_Code_Type(); Fl_Type *make(Strategy strategy); void write(); void write_code1(); void write_code2() { } void open(); virtual const char *type_name() {return "code";} int is_code_block() const {return 0;} int is_code() const {return 1;} int pixmapID() { return 8; } virtual int is_public() const { return -1; } int is_editing(); int reap_editor(); int handle_editor_changes(); }; // ---- Fl_CodeBlock_Type declaration class Fl_CodeBlock_Type : public Fl_Type { const char* after; public: Fl_CodeBlock_Type(); ~Fl_CodeBlock_Type(); Fl_Type *make(Strategy strategy); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "codeblock";} int is_code_block() const {return 1;} int is_parent() const {return 1;} virtual int is_public() const { return -1; } int pixmapID() { return 9; } void write_properties(); void read_property(const char *); }; // ---- Fl_Decl_Type declaration class Fl_Decl_Type : public Fl_Type { protected: char public_; char static_; public: Fl_Decl_Type(); Fl_Type *make(Strategy strategy); void write_code1(); void write_code2() { } void open(); virtual const char *type_name() {return "decl";} void write_properties(); void read_property(const char *); virtual int is_public() const; int pixmapID() { return 10; } }; // ---- Fl_Data_Type declaration class Fl_Data_Type : public Fl_Decl_Type { const char *filename_; int text_mode_; public: Fl_Data_Type(); ~Fl_Data_Type(); Fl_Type *make(Strategy strategy); void write_code1(); void write_code2() {} void open(); virtual const char *type_name() {return "data";} void write_properties(); void read_property(const char *); int pixmapID() { return 49; } }; // ---- Fl_DeclBlock_Type declaration class Fl_DeclBlock_Type : public Fl_Type { const char* after; char public_; public: Fl_DeclBlock_Type(); ~Fl_DeclBlock_Type(); Fl_Type *make(Strategy strategy); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "declblock";} void write_properties(); void read_property(const char *); int is_parent() const {return 1;} int is_decl_block() const {return 1;} virtual int is_public() const; int pixmapID() { return 11; } }; // ---- Fl_Comment_Type declaration class Fl_Comment_Type : public Fl_Type { char in_c_, in_h_, style_; char title_buf[64]; public: Fl_Comment_Type(); Fl_Type *make(Strategy strategy); void write_code1(); void write_code2() { } void open(); virtual const char *type_name() {return "comment";} virtual const char *title(); // string for browser void write_properties(); void read_property(const char *); virtual int is_public() const { return 1; } virtual int is_comment() const { return 1; } int pixmapID() { return 46; } }; // ---- Fl_Class_Type declaration class Fl_Class_Type : public Fl_Type { const char* subclass_of; char public_; const char* class_prefix; public: Fl_Class_Type(); ~Fl_Class_Type(); // state variables for output: char write_public_state; // true when public: has been printed Fl_Class_Type* parent_class; // save class if nested // Fl_Type *make(Strategy strategy); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "class";} int is_parent() const {return 1;} int is_decl_block() const {return 1;} int is_class() const {return 1;} virtual int is_public() const; int pixmapID() { return 12; } void write_properties(); void read_property(const char *); // class prefix attribute access void prefix(const char* p); const char* prefix() const {return class_prefix;} int has_function(const char*, const char*) const; }; #endif // _FLUID_FL_FUNCTION_TYPE_H