// // Widget type header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef _FLUID_FL_TYPE_H #define _FLUID_FL_TYPE_H #include #include class Fl_Type; class Fl_Group_Type; class Fl_Window_Type; typedef enum { kAddAsLastChild = 0, kAddAfterCurrent } Strategy; void fixvisible(Fl_Type *p); void delete_all(int selected_only=0); int storestring(const char *n, const char * & p, int nostrip=0); void select_all_cb(Fl_Widget *,void *); void select_none_cb(Fl_Widget *,void *); void earlier_cb(Fl_Widget*,void*); void later_cb(Fl_Widget*,void*); class Fl_Type { friend class Widget_Browser; friend Fl_Widget *make_type_browser(int,int,int,int,const char *); friend class Fl_Window_Type; virtual void setlabel(const char *) { } // virtual part of label(char*) protected: Fl_Type(); const char *name_; const char *label_; const char *callback_; const char *user_data_; const char *user_data_type_; const char *comment_; public: // things that should not be public: Fl_Type *parent; char new_selected; // browser highlight char selected; // copied here by selection_changed() char open_; // state of triangle in browser char visible; // true if all parents are open char rtti; // hack because I have no rtti, this is 0 for base class int level; // number of parents over this static Fl_Type *first, *last; Fl_Type *next, *prev; Fl_Type *prev_sibling(); Fl_Type *next_sibling(); Fl_Type *first_child(); Fl_Type *factory; const char *callback_name(); int code_position, header_position; int code_position_end, header_position_end; protected: int user_defined(const char* cbname) const; public: virtual ~Fl_Type(); virtual Fl_Type *make(Strategy strategy) = 0; Fl_Window_Type *window(); Fl_Group_Type *group(); void add(Fl_Type *parent, Strategy strategy); void insert(Fl_Type *n); // insert into list before n Fl_Type* remove(); // remove from list void move_before(Fl_Type*); // move before a sibling virtual const char *title(); // string for browser virtual const char *type_name() = 0; // type for code output virtual const char *alt_type_name() { return type_name(); } // alternate type for FLTK2 code output const char *name() const {return name_;} void name(const char *); const char *label() const {return label_;} void label(const char *); const char *callback() const {return callback_;} void callback(const char *); const char *user_data() const {return user_data_;} void user_data(const char *); const char *user_data_type() const {return user_data_type_;} void user_data_type(const char *); const char *comment() { return comment_; } void comment(const char *); virtual Fl_Type* click_test(int,int) { return NULL; } virtual void add_child(Fl_Type*, Fl_Type* beforethis) { } virtual void move_child(Fl_Type*, Fl_Type* beforethis) { } virtual void remove_child(Fl_Type*) { } static Fl_Type *current; // most recently picked object static Fl_Type *current_dnd; virtual void open(); // what happens when you double-click // read and write data to a saved file: virtual void write(); virtual void write_properties(); virtual void read_property(const char *); virtual int read_fdesign(const char*, const char*); virtual void postprocess_read() { } // write code, these are called in order: virtual void write_static(); // write static stuff to .c file virtual void write_code1(); // code and .h before children virtual void write_code2(); // code and .h after children void write_comment_h(const char *ind=""); // write the commentary text into the header file void write_comment_c(const char *ind=""); // write the commentary text into the source file void write_comment_inline_c(const char *ind=0L); // write the commentary text // live mode virtual Fl_Widget *enter_live_mode(int top=0); // build wdgets needed for live mode virtual void leave_live_mode(); // free allocated resources virtual void copy_properties(); // copy properties from this type into a potetial live object // get message number for I18N int msgnum(); // fake rtti: virtual int is_parent() const {return 0;} virtual int is_widget() const {return 0;} virtual int is_button() const {return 0;} virtual int is_input() const {return 0;} virtual int is_value_input() const {return 0;} virtual int is_text_display() const {return 0;} virtual int is_valuator() const {return 0;} virtual int is_spinner() const {return 0;} virtual int is_menu_item() const {return 0;} virtual int is_menu_button() const {return 0;} virtual int is_group() const {return 0;} virtual int is_flex() const {return 0;} virtual int is_window() const {return 0;} virtual int is_code() const {return 0;} virtual int is_code_block() const {return 0;} virtual int is_decl_block() const {return 0;} virtual int is_comment() const {return 0;} virtual int is_class() const {return 0;} virtual int is_public() const {return 1;} virtual int pixmapID() { return 0; } const char* class_name(const int need_nest) const; const class Fl_Class_Type* is_in_class() const; }; #endif // _FLUID_FL_TYPE_H