// #ifndef _FL_TABLE_ROW_H #define _FL_TABLE_ROW_H // // Fl_Table_Row -- A row oriented table widget for the Fast Light Tool Kit (FLTK). // // A class specializing in a table of rows. // Handles row-specific selection behavior. // // Copyright 2002 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include /** A table with row selection capabilities. This class implements a simple table with the ability to select rows. This widget is similar to an Fl_Browser with columns. Most methods of importance will be found in the Fl_Table widget, such as Fl_Table::rows() and Fl_Table::cols(). To be useful it must be subclassed and at minimum the draw_cell() method must be overridden to provide the content of the cells. This widget does \em not manage the cell's data content; it is up to the parent class's draw_cell() method override to provide this. Events on the cells and/or headings generate callbacks when they are clicked by the user. You control when events are generated based on the values you supply for Fl_Table::when(). */ class FL_EXPORT Fl_Table_Row : public Fl_Table { public: enum TableRowSelectMode { SELECT_NONE, // no selection allowed SELECT_SINGLE, // single row selection SELECT_MULTI // multiple row selection (default) }; private: // An STL-ish vector without templates class FL_EXPORT CharVector { char *arr; int _size; void init() { arr = 0; _size = 0; } void copy(char *newarr, int newsize); public: CharVector() { // CTOR init(); } ~CharVector(); // DTOR CharVector(CharVector&o) { // COPY CTOR init(); copy(o.arr, o._size); } CharVector& operator=(CharVector&o) { // ASSIGN init(); copy(o.arr, o._size); return(*this); } char operator[](int x) const { return(arr[x]); } char& operator[](int x) { return(arr[x]); } int size() { return(_size); } void size(int count); char pop_back() { char tmp = arr[_size-1]; _size--; return(tmp); } void push_back(char val) { int x = _size; size(_size+1); arr[x] = val; } char back() { return(arr[_size-1]); } }; CharVector _rowselect; // selection flag for each row // handle() state variables. // Put here instead of local statics in handle(), so more // than one instance can exist without crosstalk between. // int _dragging_select; // dragging out a selection? int _last_row; int _last_y; // last event's Y position int _last_push_x; // last PUSH event's X position int _last_push_y; // last PUSH event's Y position TableRowSelectMode _selectmode; protected: int handle(int event) FL_OVERRIDE; int find_cell(TableContext context, // find cell's x/y/w/h given r/c int R, int C, int &X, int &Y, int &W, int &H) { return(Fl_Table::find_cell(context, R, C, X, Y, W, H)); } public: /** The constructor for the Fl_Table_Row. This creates an empty table with no rows or columns, with headers and row/column resize behavior disabled. */ Fl_Table_Row(int X, int Y, int W, int H, const char *l=0) : Fl_Table(X,Y,W,H,l) { _dragging_select = 0; _last_row = -1; _last_y = -1; _last_push_x = -1; _last_push_y = -1; _selectmode = SELECT_MULTI; } /** The destructor for the Fl_Table_Row. Destroys the table and its associated widgets. */ ~Fl_Table_Row() { } void rows(int val) FL_OVERRIDE; // set number of rows int rows() { // get number of rows return(Fl_Table::rows()); } /** Sets the table selection mode. - \p Fl_Table_Row::SELECT_NONE - No selection allowed - \p Fl_Table_Row::SELECT_SINGLE - Only single rows can be selected - \p Fl_Table_Row::SELECT_MULTI - Multiple rows can be selected */ void type(TableRowSelectMode val); // set selection mode TableRowSelectMode type() const { // get selection mode return(_selectmode); } /** Checks to see if 'row' is selected. Returns 1 if selected, 0 if not. You can change the selection of a row by clicking on it, or by using select_row(row, flag) */ int row_selected(int row); // is row selected? (0=no, 1=yes, -1=range err) /** Changes the selection state for 'row', depending on the value of 'flag'. 0=deselected, 1=select, 2=toggle existing state. */ int select_row(int row, int flag=1); // select state for row: flag:0=off, 1=on, 2=toggle // returns: 0=no change, 1=changed, -1=range err /** This convenience function changes the selection state for \em all rows based on 'flag'. 0=deselect, 1=select, 2=toggle existing state. */ void select_all_rows(int flag=1); // all rows to a known state void clear() FL_OVERRIDE { rows(0); // implies clearing selection cols(0); Fl_Table::clear(); // clear the table } }; #endif /*_FL_TABLE_ROW_H*/