// // Numeric keypad demo program for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2024 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // // // Demonstrate keyboard remapping: Force number pad to type numbers even if NumLock off // // DESCRIPTION // ----------- // This demonstrates several important things: // // o How to use the global event dispatcher function Fl::event_dispatch() // // o How to remap keyboard events // // o How to use Fl::event_original_key() to easily ensure the dual purpose // numeric keypad keys generate only numbers even if NumLock is off, // without affecting the dedicated Home/End/etc keys. // // Use of Fl::event_original_key() ensures someone hitting e.g. "7/Home" key // returns FL_KP+'7', and not FL_Home, while allowing the dedicated "Home" key // to still generate FL_Home. This allows users to use the "Home" and "End" // keys to navigate the buffer, while "7/Home" and "1/End" always type numbers. // // This demo based on fltk.general thread entitled "keyboard mapping", Aug 2019. // #include #include #include #include Fl_Check_Button *G_checkbut = 0; // Global event handler: FLTK calls this after event translation. It's up to us // to call Fl::handle_(e,w) to actually deliver the event to the widgets. If we // don't and just return, the event will be dropped. See docs for more. int MyHandler(int e, Fl_Window *w) { // Remapping disabled? Early exit.. if (G_checkbut->value() == 0) return Fl::handle_(e, w); // Keyboard key pressed? See if we should remap.. if (e == FL_KEYDOWN || e == FL_KEYUP) { // Get FLTK keycode /before/ NumLock state is applied (see above DESCRIPTION) int keycode = Fl::event_original_key(); // get keycode before FLTK applies NumLock if (keycode >= FL_KP && keycode <= FL_KP_Last) { // keypad key pressed? static char buf[2]; // static: we don't want buffer to go out of scope buf[0] = char(keycode - FL_KP); // convert keypad keycode -> ascii buf[1] = 0; // terminate string (for safety) Fl::e_text = buf; // point to our static buffer Fl::e_length = 1; // only first char relevant Fl::e_keysym = keycode; // note: some input widgets require this too } } return Fl::handle_(e, w); // let FLTK deliver event to widgets } int main(int argc, char *argv[]) { Fl_Double_Window *win = new Fl_Double_Window(400, 150, "Keyboard Translation Test"); win->begin(); { new Fl_Input(100, 10, 200, 25, "Input:"); G_checkbut = new Fl_Check_Button(100, 40, 280, 25, "Force numeric keypad to type numbers"); G_checkbut->labelsize(12); G_checkbut->set(); } win->end(); win->resizable(win); win->show(argc, argv); win->tooltip("Turn NumLock OFF, then type into Input:\nusing numeric keypad to test translation"); // Set up our event handler to manage events Fl::event_dispatch(MyHandler); return(Fl::run()); }