# # CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org) # # Copyright 1998-2024 by Bill Spitzak and others. # # This library is free software. Distribution and use rights are outlined in # the file "COPYING" which should have been included with this file. If this # file is missing or damaged, see the license at: # # https://www.fltk.org/COPYING.php # # Please see the following page on how to report bugs and issues: # # https://www.fltk.org/bugs.php # # Targets that will be built: fluid and fluid-cmd (Windows) set(TARGETS fluid) # Source files for 'fluid-lib' = all source files except the main files # (fluid.cxx and fluid.h) # Note: macOS (Xcode) needs at least one source file (fluid.cxx) to link the main # program fluid properly set(CPPFILES CodeEditor.cxx StyleParse.cxx Fd_Snap_Action.cxx Fl_Function_Type.cxx Fl_Grid_Type.cxx Fl_Group_Type.cxx Fl_Menu_Type.cxx Fl_Type.cxx Fl_Widget_Type.cxx Fl_Window_Type.cxx Fl_Button_Type.cxx Fluid_Image.cxx about_panel.cxx align_widget.cxx settings_panel.cxx autodoc.cxx code.cxx custom_widgets.cxx factory.cxx file.cxx fluid_filename.cxx function_panel.cxx mergeback.cxx pixmaps.cxx shell_command.cxx codeview_panel.cxx template_panel.cxx undo.cxx widget_browser.cxx widget_panel.cxx ) # List header files in Apple's Xcode IDE set(HEADERFILES CodeEditor.h Fd_Snap_Action.h Fl_Function_Type.h Fl_Grid_Type.h Fl_Group_Type.h Fl_Menu_Type.h Fl_Type.h Fl_Widget_Type.h Fl_Window_Type.h Fl_Button_Type.h Fluid_Image.h StyleParse.h about_panel.h align_widget.h settings_panel.h autodoc.h code.h comments.h custom_widgets.h factory.h file.h function_panel.h mergeback.h print_panel.h pixmaps.h shell_command.h codeview_panel.h template_panel.h undo.h widget_browser.h widget_panel.h ) # Add ExternalCodeEditor: platform specific files if(WIN32) list(APPEND CPPFILES ExternalCodeEditor_WIN32.cxx) list(APPEND HEADERFILES ExternalCodeEditor_WIN32.h) else() list(APPEND CPPFILES ExternalCodeEditor_UNIX.cxx) list(APPEND HEADERFILES ExternalCodeEditor_UNIX.h) endif(WIN32) source_group("Header Files" FILES ${HEADERFILES}) # Build a local object library to avoid compiling all source files # multiple times for all fluid targets on Windows (fluid + fluid-cmd). add_library(fluid-lib OBJECT EXCLUDE_FROM_ALL) target_sources(fluid-lib PRIVATE ${CPPFILES} ${HEADERFILES}) target_link_libraries(fluid-lib PUBLIC fltk::images) # Build targets if(APPLE AND NOT FLTK_BACKEND_X11) # macOS set(ICON_NAME fluid.icns) set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}") add_executable(fluid MACOSX_BUNDLE fluid.cxx fluid.h ${ICON_PATH}) # create macOS bundle wrapper script set(WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid") add_custom_command( TARGET fluid POST_BUILD COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER} COMMAND chmod u+x,g+x,o+x ${WRAPPER} BYPRODUCTS ${WRAPPER} VERBATIM ) unset(WRAPPER) else() # Option 'WIN32' builds a Windows GUI program, ignored on other platforms add_executable(fluid WIN32 fluid.cxx fluid.h) endif() target_link_libraries(fluid PRIVATE fluid-lib) # Build the console app on Windows # This is done for all Windows targets, even if cross-compiling. if(WIN32) list(APPEND TARGETS fluid-cmd) add_executable(fluid-cmd fluid.cxx fluid.h) target_link_libraries(fluid-cmd PRIVATE fluid-lib) set(FLTK_FLUID_EXECUTABLE fltk::fluid-cmd) else() set(FLTK_FLUID_EXECUTABLE fltk::fluid) endif() set(FLTK_FLUID_EXECUTABLE "${FLTK_FLUID_EXECUTABLE}" PARENT_SCOPE) # Create aliases for all targets foreach(tgt ${TARGETS}) add_executable(fltk::${tgt} ALIAS ${tgt}) endforeach() # Install fluid GUI and commandline tool if(APPLE AND NOT FLTK_BACKEND_X11) # On macOS, fluid will be installed twice: # - The bundled version of Fluid goes into the destination folder ${FLTK_BINDIR}. # - The binary without bundle goes into ${FLTK_BINDIR} as well. # The command line tool is the same executable as the one included in the bundle. # Note: # Both the bundle and the commandline tool are currently installed side by side. # This may be changed in the future. # Set bundle properties set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist") set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME}) set_target_properties(fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid") # Install command line tool install(PROGRAMS $ DESTINATION ${FLTK_BINDIR}) endif(APPLE AND NOT FLTK_BACKEND_X11) # Install the GUI and (on Windows only) the commandline tool 'fluid-cmd' install(TARGETS ${TARGETS} EXPORT FLTK-Targets RUNTIME DESTINATION ${FLTK_BINDIR} LIBRARY DESTINATION ${FLTK_LIBDIR} ARCHIVE DESTINATION ${FLTK_LIBDIR} BUNDLE DESTINATION ${FLTK_BINDIR} # macOS: bundles ) # Install desktop files if(UNIX) install(FILES fluid.desktop DESTINATION ${FLTK_DATADIR}/applications ) # Install mime-type file(x-fluid.desktop method is deprecated) install(FILES fluid.xml DESTINATION ${FLTK_DATADIR}/mime/packages ) # Install desktop icons foreach(icon 32 48 64 128) install(FILES icons/fluid-${icon}.png DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps RENAME fluid.png ) endforeach() endif(UNIX)