// // Window type header file for the Fast Light Tool Kit (FLTK). // // Type for creating all subclasses of Fl_Widget // This should have the widget pointer in it, but it is still in the // Fl_Type base class. // // Copyright 1998-2023 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef _FLUID_FL_WINDOW_TYPE_H #define _FLUID_FL_WINDOW_TYPE_H #include "Fl_Group_Type.h" class Fl_Widget_Class_Type; extern Fl_Menu_Item window_type_menu[]; extern Fl_Widget_Class_Type *current_widget_class; void toggle_overlays(Fl_Widget *,void *); void toggle_guides(Fl_Widget *,void *); void toggle_restricted(Fl_Widget *,void *); void show_project_cb(Fl_Widget *, void *); void show_grid_cb(Fl_Widget *, void *); void show_settings_cb(Fl_Widget *, void *); enum { FD_LEFT = 1, // user drags the left side of the selection box FD_RIGHT = 2, FD_BOTTOM = 4, FD_TOP = 8, FD_DRAG = 16, // user drags the entire selection FD_BOX = 32 // user creates a new selection box }; class Fl_Window_Type : public Fl_Group_Type { typedef Fl_Group_Type super; protected: Fl_Menu_Item* subtypes() FL_OVERRIDE {return window_type_menu;} friend class Overlay_Window; int mx,my; // mouse position during dragging int x1,y1; // initial position of selection box int bx,by,br,bt; // bounding box of selection before snapping int sx,sy,sr,st; // bounding box of selection after snapping to guides int dx,dy; int drag; // which parts of bbox are being moved int numselected; // number of children selected void draw_out_of_bounds(Fl_Widget_Type *group, int x, int y, int w, int h); void draw_out_of_bounds(); void draw_overlaps(); void draw_overlay(); void newdx(); void newposition(Fl_Widget_Type *,int &x,int &y,int &w,int &h); int handle(int); void setlabel(const char *) FL_OVERRIDE; void write_code1(Fd_Code_Writer& f) FL_OVERRIDE; void write_code2(Fd_Code_Writer& f) FL_OVERRIDE; Fl_Widget_Type *_make() FL_OVERRIDE {return 0;} // we don't call this Fl_Widget *widget(int,int,int,int) FL_OVERRIDE {return 0;} int recalc; // set by fix_overlay() void moveallchildren(int key=0); ID id() const FL_OVERRIDE { return ID_Window; } bool is_a(ID inID) const FL_OVERRIDE { return (inID==ID_Window) ? true : super::is_a(inID); } void open_(); public: Fl_Window_Type() : mx(0), my(0), x1(0), y1(0), bx(0), by(0), br(0), bt(0), sx(0), sy(0), sr(0), st(0), dx(0), dy(0), drag(0), numselected(0), recalc(0), modal(0), non_modal(0), xclass(NULL), sr_min_w(0), sr_min_h(0), sr_max_w(0), sr_max_h(0) { } uchar modal, non_modal; const char *xclass; // junk string, used for shortcut Fl_Type *make(Strategy strategy) FL_OVERRIDE; const char *type_name() FL_OVERRIDE {return "Fl_Window";} const char *alt_type_name() FL_OVERRIDE {return "fltk::Window";} void open() FL_OVERRIDE; void ideal_size(int &w, int &h) FL_OVERRIDE; void fix_overlay(); // Update the bounding box, etc uchar *read_image(int &ww, int &hh); // Read an image of the window void write_properties(Fd_Project_Writer &f) FL_OVERRIDE; void read_property(Fd_Project_Reader &f, const char *) FL_OVERRIDE; int read_fdesign(const char*, const char*) FL_OVERRIDE; void add_child(Fl_Type*, Fl_Type*) FL_OVERRIDE; void move_child(Fl_Type*, Fl_Type*) FL_OVERRIDE; void remove_child(Fl_Type*) FL_OVERRIDE; int can_have_children() const FL_OVERRIDE {return 1;} Fl_Widget *enter_live_mode(int top=0) FL_OVERRIDE; void leave_live_mode() FL_OVERRIDE; void copy_properties() FL_OVERRIDE; int sr_min_w, sr_min_h, sr_max_w, sr_max_h; static int popupx, popupy; }; class Fl_Widget_Class_Type : private Fl_Window_Type { typedef Fl_Window_Type super; protected: Fl_Menu_Item* subtypes() FL_OVERRIDE {return 0;} public: Fl_Widget_Class_Type() { write_public_state = 0; wc_relative = 0; } // state variables for output: char write_public_state; // true when public: has been printed char wc_relative; // if 1, reposition all children, if 2, reposition and resize void write_properties(Fd_Project_Writer &f) FL_OVERRIDE; void read_property(Fd_Project_Reader &f, const char *) FL_OVERRIDE; void write_code1(Fd_Code_Writer& f) FL_OVERRIDE; void write_code2(Fd_Code_Writer& f) FL_OVERRIDE; Fl_Type *make(Strategy strategy) FL_OVERRIDE; const char *type_name() FL_OVERRIDE {return "widget_class";} ID id() const FL_OVERRIDE { return ID_Widget_Class; } bool is_a(ID inID) const FL_OVERRIDE { return (inID==ID_Widget_Class) ? true : super::is_a(inID); } int can_have_children() const FL_OVERRIDE {return 1;} int is_code_block() const FL_OVERRIDE {return 1;} int is_decl_block() const FL_OVERRIDE {return 1;} int is_class() const FL_OVERRIDE {return 1;} }; #endif // _FLUID_FL_WINDOW_TYPE_H