// Copyright (c) 2020 rose garden cult All rights reserved. // // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/. // //===----------------------------------------------------------------------===// // // Vector3 test point // //===----------------------------------------------------------------------===// use fluff::vector::Base; use fluff::Vector3; #[test] fn to_string() { let v = Vector3 { x: 3.0, y: 2.0, z: 1.0, }; assert_eq!("Vector3 - (x:3, y:2, z:1)", v.to_string()); } #[test] fn compare_equal() { let a = Vector3 { x: 2.0, y: 2.0, z: 2.0, }; let b = Vector3 { x: 2.0, y: 2.0, z: 2.0, }; assert!(a == b); } #[test] fn compare_unequal_x() { let a = Vector3 { x: 1.0, y: 1.0, z: 1.0, }; let b = Vector3 { x: 2.0, y: 1.0, z: 1.0, }; assert!(a != b); } #[test] fn compare_unequal_y() { let a = Vector3 { x: 1.0, y: 1.0, z: 1.0, }; let b = Vector3 { x: 1.0, y: 2.0, z: 1.0, }; assert!(a != b); } #[test] fn compare_unequal_z() { let a = Vector3 { x: 1.0, y: 1.0, z: 1.0, }; let b = Vector3 { x: 1.0, y: 1.0, z: 2.0, }; assert!(a != b); } #[test] fn add_vector3() { let a = Vector3 { x: 1.0, y: 1.0, z: 1.0, }; let b = Vector3 { x: 2.0, y: 2.0, z: 2.0, }; assert_eq!( Vector3 { x: 3.0, y: 3.0, z: 3.0, }, a + b ); } #[test] fn sub_vector3() { let a = Vector3 { x: 1.0, y: 1.0, z: 1.0, }; let b = Vector3 { x: 2.0, y: 2.0, z: 2.0, }; assert_eq!( Vector3 { x: -1.0, y: -1.0, z: -1.0, }, a - b ); } #[test] fn inverse_positive() { let a = Vector3 { x: 1.0, y: 1.0, z: 1.0, }; assert_eq!( Vector3 { x: -1.0, y: -1.0, z: -1.0, }, -a ); } #[test] fn inverse_negative() { let a = Vector3 { x: -1.0, y: -1.0, z: -1.0, }; assert_eq!( Vector3 { x: 1.0, y: 1.0, z: 1.0, }, -a ); } #[test] fn multiply_by_scalar() { let a = Vector3 { x: 4.0, y: 4.0, z: 4.0, }; assert_eq!( Vector3 { x: 20.0, y: 20.0, z: 20.0, }, a * 5.0 ); } #[test] fn divide_by_scalar() { let a = Vector3 { x: 20.0, y: 20.0, z: 20.0, }; assert_eq!( Vector3 { x: 4.0, y: 4.0, z: 4.0, }, a / 5.0 ); } #[test] fn get_magnitude() { let a = Vector3 { x: 3.0, y: 1.0, z: -1.0, }; // a.magnitude() should be 3.31662 // we test the return value of magnitude within 0.00001 of the correct answer // because floating point math doesn't need to be any more precise for us assert!(a.magnitude() < 3.31663); assert!(a.magnitude() > 3.31661); } #[test] fn get_magnitude_zero_vector() { let a = Vector3 { x: 0.0, y: 0.0, z: 0.0, }; assert_eq!(a.magnitude(), 0.0); } #[test] fn get_normalize() { let a = Vector3::normalize(&mut Vector3 { x: 3.0, y: 1.0, z: -1.0, }); // a.normalize() should be { 0.90453, 0.30151, -0.30151 } // we test x and y to be within 0.00001 of the correct answer because // floating point math doesn't need to be any more precise for us assert!(a.x < 0.90454); assert!(a.x > 0.90452); assert!(a.y < 0.30152); assert!(a.y > 0.30150); assert!(a.z < -0.30150); assert!(a.z > -0.30152); }