/* FluidSynth - A Software Synthesizer * * Copyright (C) 2003 Peter Hanappe and others. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307, USA */ #ifndef _FLUIDSYNTH_H #define _FLUIDSYNTH_H #include #ifdef __cplusplus extern "C" { #endif /* #if defined(WIN32) #if defined(FLUIDSYNTH_DLL_EXPORTS) #define FLUIDSYNTH_API __declspec(dllexport) #elif defined(FLUIDSYNTH_NOT_A_DLL) #define FLUIDSYNTH_API #else #define FLUIDSYNTH_API __declspec(dllimport) #endif #elif defined(MACOS9) #define FLUIDSYNTH_API __declspec(export) #else #define FLUIDSYNTH_API #endif */ #if defined(__WATCOMC__) && defined(FLUIDSYNTH_DLL_EXPORTS) #define FLUIDSYNTH_API __declspec(dllexport) /* watcom needs the dllexport */ #else #define FLUIDSYNTH_API #endif /** * @file fluidsynth.h * @brief FluidSynth is a real-time synthesizer designed for SoundFont(R) files. * * This is the header of the fluidsynth library and contains the * synthesizer's public API. * * Depending on how you want to use or extend the synthesizer you * will need different API functions. You probably do not need all * of them. Here is what you might want to do: * * o Embedded synthesizer: create a new synthesizer and send MIDI * events to it. The sound goes directly to the audio output of * your system. * * o Plugin synthesizer: create a synthesizer and send MIDI events * but pull the audio back into your application. * * o SoundFont plugin: create a new type of "SoundFont" and allow * the synthesizer to load your type of SoundFonts. * * o MIDI input: Create a MIDI handler to read the MIDI input on your * machine and send the MIDI events directly to the synthesizer. * * o MIDI files: Open MIDI files and send the MIDI events to the * synthesizer. * * o Command lines: You can send textual commands to the synthesizer. * * SoundFont(R) is a registered trademark of E-mu Systems, Inc. */ #include "fluidsynth/types.h" #include "fluidsynth/settings.h" #include "fluidsynth/synth.h" #include "fluidsynth/sfont.h" #include "fluidsynth/ramsfont.h" #include "fluidsynth/log.h" #include "fluidsynth/misc.h" #include "fluidsynth/mod.h" #include "fluidsynth/gen.h" #include "fluidsynth/voice.h" #include "fluidsynth/version.h" #ifdef __cplusplus } #endif #endif /* _FLUIDSYNTH_H */