CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(MojoShader) OPTION(BUILD_SHARED_LIBS "Build MojoShader as a shared library" OFF) OPTION(PROFILE_D3D "Build MojoShader with support for the D3D profile" ON) OPTION(PROFILE_BYTECODE "Build MojoShader with support for the BYTECODE profile" ON) OPTION(PROFILE_HLSL "Build MojoShader with support for the HLSL profile" ON) OPTION(PROFILE_GLSL120 "Build MojoShader with support for the GLSL120 profile" ON) OPTION(PROFILE_GLSLES "Build MojoShader with support for the GLSLES profile" ON) OPTION(PROFILE_GLSL "Build MojoShader with support for the GLSL profile" ON) OPTION(PROFILE_ARB1 "Build MojoShader with support for the ARB1 profile" ON) OPTION(PROFILE_ARB1_NV "Build MojoShader with support for the ARB1_NV profile" ON) OPTION(PROFILE_METAL "Build MojoShader with support for the Metal profile" ON) OPTION(PROFILE_SPIRV "Build MojoShader with support for the SPIR-V profile" ON) OPTION(PROFILE_GLSPIRV "Build MojoShader with support for the ARB_gl_spirv profile" ON) OPTION(EFFECT_SUPPORT "Build MojoShader with support for Effect framework files" ON) OPTION(COMPILER_SUPPORT "Build MojoShader with support for HLSL source files" ON) OPTION(FLIP_VIEWPORT "Build MojoShader with the ability to flip the GL viewport" OFF) OPTION(DEPTH_CLIPPING "Build MojoShader with the ability to simulate [0, 1] depth clipping" OFF) OPTION(XNA4_VERTEXTEXTURE "Build MojoShader with XNA4 vertex texturing behavior" OFF) INCLUDE_DIRECTORIES(.) # If Mercurial is installed and we are in a mercurial repository, include the rev# and changeset as version information. FIND_PROGRAM(HG hg DOC "Path to hg command line app: http://www.selenic.com/mercurial/") IF(NOT HG) MESSAGE(STATUS "Mercurial (hg) not found. You can go on, but version info will be wrong.") SET(MOJOSHADER_VERSION -1) SET(MOJOSHADER_CHANGESET "???") ELSE(NOT HG) MARK_AS_ADVANCED(HG) # See if we are in an hg repository. EXECUTE_PROCESS( COMMAND hg root WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" RESULT_VARIABLE HGVERSION_RC ERROR_QUIET ) IF(NOT HGVERSION_RC EQUAL 0) MESSAGE(STATUS "Mercurial (hg) repository not found. You can go on, but version info will be wrong.") SET(MOJOSHADER_VERSION -1) SET(MOJOSHADER_CHANGESET "???") ELSE(NOT HGVERSION_RC EQUAL 0) # Query the rev and changeset. EXECUTE_PROCESS( COMMAND hg tip --template {rev} WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" RESULT_VARIABLE HGVERSION_RC OUTPUT_VARIABLE MOJOSHADER_VERSION ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE ) EXECUTE_PROCESS( COMMAND hg tip --template hg-{rev}:{node|short} WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" RESULT_VARIABLE HGVERSION_RC OUTPUT_VARIABLE MOJOSHADER_CHANGESET ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE ) ENDIF(NOT HGVERSION_RC EQUAL 0) ENDIF(NOT HG) WRITE_FILE( "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_version.h" "/* This file was autogenerated. Do not edit! */\n" "#ifndef _INCL_MOJOSHADER_VERSION_H_\n" "#define _INCL_MOJOSHADER_VERSION_H_\n" "#define MOJOSHADER_VERSION ${MOJOSHADER_VERSION}\n" "#define MOJOSHADER_CHANGESET \"${MOJOSHADER_CHANGESET}\"\n" "#endif\n" ) IF(CMAKE_COMPILER_IS_GNUCC) ADD_DEFINITIONS(-Wall -ggdb3) ENDIF(CMAKE_COMPILER_IS_GNUCC) # testparse uses this when I'm looking at memory usage patterns. #ADD_DEFINITIONS(-DMOJOSHADER_DEBUG_MALLOC=1) IF(MSVC) ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS=1) ADD_DEFINITIONS(-TP) # force .c files to compile as C++. ENDIF(MSVC) # We build lemon, then use it to generate parser C code. IF(COMPILER_SUPPORT) ADD_EXECUTABLE(lemon "misc/lemon.c") GET_TARGET_PROPERTY(LEMON lemon LOCATION) ADD_CUSTOM_COMMAND( OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.h" MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.lemon" DEPENDS lemon "${CMAKE_CURRENT_SOURCE_DIR}/misc/lempar.c" COMMAND "${LEMON}" ARGS -q "-T${CMAKE_CURRENT_SOURCE_DIR}/misc/lempar.c" "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.lemon" ) ENDIF(COMPILER_SUPPORT) IF(APPLE) IF(NOT IOS) find_library(CARBON_FRAMEWORK Carbon) # Stupid Gestalt. ENDIF(NOT IOS) ENDIF(APPLE) IF(NOT PROFILE_D3D) ADD_DEFINITIONS(-DSUPPORT_PROFILE_D3D=0) ENDIF(NOT PROFILE_D3D) IF(NOT PROFILE_BYTECODE) ADD_DEFINITIONS(-DSUPPORT_PROFILE_BYTECODE=0) ENDIF(NOT PROFILE_BYTECODE) IF(NOT PROFILE_HLSL) ADD_DEFINITIONS(-DSUPPORT_PROFILE_HLSL=0) ENDIF(NOT PROFILE_HLSL) IF(NOT PROFILE_GLSL120) ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL120=0) ENDIF(NOT PROFILE_GLSL120) IF(NOT PROFILE_GLSLES) ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSLES=0) ENDIF(NOT PROFILE_GLSLES) IF(NOT PROFILE_GLSL) ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL=0) ENDIF(NOT PROFILE_GLSL) IF(NOT PROFILE_ARB1) ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1=0) ENDIF(NOT PROFILE_ARB1) IF(NOT PROFILE_ARB1_NV) ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1_NV=0) ENDIF(NOT PROFILE_ARB1_NV) IF(NOT PROFILE_METAL) ADD_DEFINITIONS(-DSUPPORT_PROFILE_METAL=0) ELSE(NOT PROFILE_METAL) SET(LOBJC -lobjc) ENDIF(NOT PROFILE_METAL) IF(NOT PROFILE_SPIRV) ADD_DEFINITIONS(-DSUPPORT_PROFILE_SPIRV=0) ENDIF(NOT PROFILE_SPIRV) IF(NOT PROFILE_GLSPIRV) ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSPIRV=0) ENDIF(NOT PROFILE_GLSPIRV) IF(EFFECT_SUPPORT) IF(UNIX) SET(LIBM -lm) ENDIF(UNIX) ADD_DEFINITIONS(-DMOJOSHADER_EFFECT_SUPPORT) ENDIF(EFFECT_SUPPORT) IF(FLIP_VIEWPORT) ADD_DEFINITIONS(-DMOJOSHADER_FLIP_RENDERTARGET) ENDIF(FLIP_VIEWPORT) IF(DEPTH_CLIPPING) ADD_DEFINITIONS(-DMOJOSHADER_DEPTH_CLIPPING) ENDIF(DEPTH_CLIPPING) IF(XNA4_VERTEXTEXTURE) ADD_DEFINITIONS(-DMOJOSHADER_XNA4_VERTEX_TEXTURES) ENDIF(XNA4_VERTEXTEXTURE) ADD_LIBRARY(mojoshader mojoshader.c mojoshader_common.c mojoshader_opengl.c mojoshader_metal.c mojoshader_d3d11.c mojoshader_vulkan.c profiles/mojoshader_profile_arb1.c profiles/mojoshader_profile_bytecode.c profiles/mojoshader_profile_d3d.c profiles/mojoshader_profile_hlsl.c profiles/mojoshader_profile_glsl.c profiles/mojoshader_profile_metal.c profiles/mojoshader_profile_spirv.c profiles/mojoshader_profile_common.c ) IF(EFFECT_SUPPORT) TARGET_SOURCES(mojoshader PRIVATE mojoshader_effects.c ) ENDIF(EFFECT_SUPPORT) IF(COMPILER_SUPPORT) TARGET_SOURCES(mojoshader PRIVATE mojoshader_compiler.c mojoshader_preprocessor.c mojoshader_lexer.c mojoshader_assembler.c ) ENDIF(COMPILER_SUPPORT) IF(BUILD_SHARED_LIBS) TARGET_LINK_LIBRARIES(mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) ENDIF(BUILD_SHARED_LIBS) TARGET_INCLUDE_DIRECTORIES(mojoshader PUBLIC $ ) SET_SOURCE_FILES_PROPERTIES( mojoshader_compiler.c PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.h" ) FIND_PROGRAM(RE2C re2c DOC "Path to re2c command line app: http://re2c.org/") IF(NOT RE2C) MESSAGE(STATUS "re2c missing. You can go on, but can't rebuild the lexer.") ELSE(NOT RE2C) MARK_AS_ADVANCED(RE2C) ADD_CUSTOM_COMMAND( OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.c" DEPENDS mojoshader_lexer.re COMMAND "${RE2C}" ARGS -is --no-generation-date -o "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.c" "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.re" ) ENDIF(NOT RE2C) find_path(SDL2_INCLUDE_DIR SDL.h PATH_SUFFIXES include/SDL2) find_library(SDL2 NAMES SDL2 PATH_SUFFIXES lib) IF(SDL2) INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR}) ADD_EXECUTABLE(glcaps utils/glcaps.c) TARGET_LINK_LIBRARIES(glcaps ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) ADD_EXECUTABLE(bestprofile utils/bestprofile.c) TARGET_LINK_LIBRARIES(bestprofile mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) ADD_EXECUTABLE(availableprofiles utils/availableprofiles.c) TARGET_LINK_LIBRARIES(availableprofiles mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) ADD_EXECUTABLE(testglcompile utils/testglcompile.c) TARGET_LINK_LIBRARIES(testglcompile mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) ENDIF(SDL2) IF(COMPILER_SUPPORT) ADD_EXECUTABLE(finderrors utils/finderrors.c) TARGET_LINK_LIBRARIES(finderrors mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) IF(SDL2) SET_SOURCE_FILES_PROPERTIES( utils/finderrors.c PROPERTIES COMPILE_FLAGS "-DFINDERRORS_COMPILE_SHADERS=1" ) ENDIF(SDL2) ENDIF(COMPILER_SUPPORT) FIND_PATH(SPIRV_TOOLS_INCLUDE_DIR "spirv-tools/libspirv.h" PATH_SUFFIXES "include") FIND_LIBRARY(SPIRV_TOOLS_LIBRARY NAMES SPIRV-Tools-shared) IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY) INCLUDE_DIRECTORIES(${SPIRV_TOOLS_INCLUDE_DIR}) ADD_DEFINITIONS(-DMOJOSHADER_HAS_SPIRV_TOOLS) ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY) ADD_EXECUTABLE(testparse utils/testparse.c) TARGET_LINK_LIBRARIES(testparse mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY) TARGET_LINK_LIBRARIES(testparse ${SPIRV_TOOLS_LIBRARY}) ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY) ADD_EXECUTABLE(testoutput utils/testoutput.c) TARGET_LINK_LIBRARIES(testoutput mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) IF(COMPILER_SUPPORT) ADD_EXECUTABLE(mojoshader-compiler utils/mojoshader-compiler.c) TARGET_LINK_LIBRARIES(mojoshader-compiler mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK}) ENDIF(COMPILER_SUPPORT) # Unit tests... IF(COMPILER_SUPPORT) ADD_CUSTOM_TARGET( test COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/unit_tests/run_tests.pl" WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" DEPENDS mojoshader-compiler COMMENT "Running unit tests..." VERBATIM ) ENDIF(COMPILER_SUPPORT) # End of CMakeLists.txt ...