#define __MOJOSHADER_INTERNAL__ 1 #include "mojoshader_internal.h" #ifndef MOJOSHADER_USE_SDL_STDLIB #include #endif /* MOJOSHADER_USE_SDL_STDLIB */ // Convenience functions for allocators... #if !MOJOSHADER_FORCE_ALLOCATOR static char zeromalloc = 0; void * MOJOSHADERCALL MOJOSHADER_internal_malloc(int bytes, void *d) { return (bytes == 0) ? &zeromalloc : malloc(bytes); } // MOJOSHADER_internal_malloc void MOJOSHADERCALL MOJOSHADER_internal_free(void *ptr, void *d) { if ((ptr != &zeromalloc) && (ptr != NULL)) free(ptr); } // MOJOSHADER_internal_free #endif MOJOSHADER_error MOJOSHADER_out_of_mem_error = { "Out of memory", NULL, MOJOSHADER_POSITION_NONE }; MOJOSHADER_parseData MOJOSHADER_out_of_mem_data = { 1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0, MOJOSHADER_TYPE_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; typedef struct HashItem { const void *key; const void *value; struct HashItem *next; } HashItem; struct HashTable { HashItem **table; uint32 table_len; int stackable; void *data; HashTable_HashFn hash; HashTable_KeyMatchFn keymatch; HashTable_NukeFn nuke; MOJOSHADER_malloc m; MOJOSHADER_free f; void *d; }; static inline uint32 calc_hash(const HashTable *table, const void *key) { return table->hash(key, table->data) & (table->table_len-1); } // calc_hash int hash_find(const HashTable *table, const void *key, const void **_value) { HashItem *i; void *data = table->data; const uint32 hash = calc_hash(table, key); HashItem *prev = NULL; for (i = table->table[hash]; i != NULL; i = i->next) { if (table->keymatch(key, i->key, data)) { if (_value != NULL) *_value = i->value; // Matched! Move to the front of list for faster lookup next time. // (stackable tables have to remain in the same order, though!) if ((!table->stackable) && (prev != NULL)) { assert(prev->next == i); prev->next = i->next; i->next = table->table[hash]; table->table[hash] = i; } // if return 1; } // if prev = i; } // for return 0; } // hash_find int hash_iter(const HashTable *table, const void *key, const void **_value, void **iter) { HashItem *item = (HashItem *) *iter; if (item == NULL) item = table->table[calc_hash(table, key)]; else item = item->next; while (item != NULL) { if (table->keymatch(key, item->key, table->data)) { *_value = item->value; *iter = item; return 1; } // if item = item->next; } // while // no more matches. *_value = NULL; *iter = NULL; return 0; } // hash_iter int hash_iter_keys(const HashTable *table, const void **_key, void **iter) { HashItem *item = (HashItem *) *iter; uint32 idx = 0; if (item != NULL) { const HashItem *orig = item; item = item->next; if (item == NULL) idx = calc_hash(table, orig->key) + 1; } // if while (!item && (idx < table->table_len)) item = table->table[idx++]; // skip empty buckets... if (item == NULL) // no more matches? { *_key = NULL; *iter = NULL; return 0; } // if *_key = item->key; *iter = item; return 1; } // hash_iter_keys int hash_insert(HashTable *table, const void *key, const void *value) { HashItem *item = NULL; const uint32 hash = calc_hash(table, key); if ( (!table->stackable) && (hash_find(table, key, NULL)) ) return 0; // !!! FIXME: grow and rehash table if it gets too saturated. item = (HashItem *) table->m(sizeof (HashItem), table->d); if (item == NULL) return -1; item->key = key; item->value = value; item->next = table->table[hash]; table->table[hash] = item; return 1; } // hash_insert HashTable *hash_create(void *data, const HashTable_HashFn hashfn, const HashTable_KeyMatchFn keymatchfn, const HashTable_NukeFn nukefn, const int stackable, MOJOSHADER_malloc m, MOJOSHADER_free f, void *d) { const uint32 initial_table_size = 256; const uint32 alloc_len = sizeof (HashItem *) * initial_table_size; HashTable *table = (HashTable *) m(sizeof (HashTable), d); if (table == NULL) return NULL; memset(table, '\0', sizeof (HashTable)); table->table = (HashItem **) m(alloc_len, d); if (table->table == NULL) { f(table, d); return NULL; } // if memset(table->table, '\0', alloc_len); table->table_len = initial_table_size; table->stackable = stackable; table->data = data; table->hash = hashfn; table->keymatch = keymatchfn; table->nuke = nukefn; table->m = m; table->f = f; table->d = d; return table; } // hash_create void hash_destroy(HashTable *table) { uint32 i; void *data = table->data; MOJOSHADER_free f = table->f; void *d = table->d; for (i = 0; i < table->table_len; i++) { HashItem *item = table->table[i]; while (item != NULL) { HashItem *next = item->next; table->nuke(item->key, item->value, data); f(item, d); item = next; } // while } // for f(table->table, d); f(table, d); } // hash_destroy int hash_remove(HashTable *table, const void *key) { HashItem *item = NULL; HashItem *prev = NULL; void *data = table->data; const uint32 hash = calc_hash(table, key); for (item = table->table[hash]; item != NULL; item = item->next) { if (table->keymatch(key, item->key, data)) { if (prev != NULL) prev->next = item->next; else table->table[hash] = item->next; table->nuke(item->key, item->value, data); table->f(item, table->d); return 1; } // if prev = item; } // for return 0; } // hash_remove // this is djb's xor hashing function. static inline uint32 hash_string_djbxor(const char *str, size_t len) { register uint32 hash = 5381; while (len--) hash = ((hash << 5) + hash) ^ *(str++); return hash; } // hash_string_djbxor static inline uint32 hash_string(const char *str, size_t len) { return hash_string_djbxor(str, len); } // hash_string uint32 hash_hash_string(const void *sym, void *data) { (void) data; return hash_string((const char*) sym, strlen((const char *) sym)); } // hash_hash_string int hash_keymatch_string(const void *a, const void *b, void *data) { (void) data; return (strcmp((const char *) a, (const char *) b) == 0); } // hash_keymatch_string // string -> string map... static void stringmap_nuke_noop(const void *key, const void *val, void *d) {} static void stringmap_nuke(const void *key, const void *val, void *d) { StringMap *smap = (StringMap *) d; smap->f((void *) key, smap->d); smap->f((void *) val, smap->d); } // stringmap_nuke StringMap *stringmap_create(const int copy, MOJOSHADER_malloc m, MOJOSHADER_free f, void *d) { HashTable_NukeFn nuke = copy ? stringmap_nuke : stringmap_nuke_noop; StringMap *smap; smap = hash_create(0,hash_hash_string,hash_keymatch_string,nuke,0,m,f,d); if (smap != NULL) smap->data = smap; return smap; } // stringmap_create void stringmap_destroy(StringMap *smap) { hash_destroy(smap); } // stringmap_destroy int stringmap_insert(StringMap *smap, const char *key, const char *value) { assert(key != NULL); if (smap->nuke == stringmap_nuke_noop) // no copy? return hash_insert(smap, key, value); int rc = -1; char *k = (char *) smap->m(strlen(key) + 1, smap->d); char *v = (char *) (value ? smap->m(strlen(value) + 1, smap->d) : NULL); int failed = ( (!k) || ((!v) && (value)) ); if (!failed) { strcpy(k, key); if (value != NULL) strcpy(v, value); failed = ((rc = hash_insert(smap, k, v)) <= 0); } // if if (failed) { smap->f(k, smap->d); smap->f(v, smap->d); } // if return rc; } // stringmap_insert int stringmap_remove(StringMap *smap, const char *key) { return hash_remove(smap, key); } // stringmap_remove int stringmap_find(const StringMap *smap, const char *key, const char **_value) { const void *value = NULL; const int retval = hash_find(smap, key, &value); *_value = (const char *) value; return retval; } // stringmap_find // The string cache... !!! FIXME: use StringMap internally for this. typedef struct StringBucket { char *string; struct StringBucket *next; } StringBucket; struct StringCache { StringBucket **hashtable; uint32 table_size; MOJOSHADER_malloc m; MOJOSHADER_free f; void *d; }; const char *stringcache(StringCache *cache, const char *str) { return stringcache_len(cache, str, strlen(str)); } // stringcache static const char *stringcache_len_internal(StringCache *cache, const char *str, const unsigned int len, const int addmissing) { const uint8 hash = hash_string(str, len) & (cache->table_size-1); StringBucket *bucket = cache->hashtable[hash]; StringBucket *prev = NULL; while (bucket) { const char *bstr = bucket->string; if ((strncmp(bstr, str, len) == 0) && (bstr[len] == 0)) { // Matched! Move this to the front of the list. if (prev != NULL) { assert(prev->next == bucket); prev->next = bucket->next; bucket->next = cache->hashtable[hash]; cache->hashtable[hash] = bucket; } // if return bstr; // already cached } // if prev = bucket; bucket = bucket->next; } // while // no match! if (!addmissing) return NULL; // add to the table. bucket = (StringBucket *) cache->m(sizeof (StringBucket) + len + 1, cache->d); if (bucket == NULL) return NULL; bucket->string = (char *)(bucket + 1); memcpy(bucket->string, str, len); bucket->string[len] = '\0'; bucket->next = cache->hashtable[hash]; cache->hashtable[hash] = bucket; return bucket->string; } // stringcache_len_internal const char *stringcache_len(StringCache *cache, const char *str, const unsigned int len) { return stringcache_len_internal(cache, str, len, 1); } // stringcache_len int stringcache_iscached(StringCache *cache, const char *str) { return (stringcache_len_internal(cache, str, strlen(str), 0) != NULL); } // stringcache_iscached const char *stringcache_fmt(StringCache *cache, const char *fmt, ...) { char buf[128]; // use the stack if reasonable. char *ptr = NULL; int len = 0; // number of chars, NOT counting null-terminator! va_list ap; va_start(ap, fmt); len = vsnprintf(buf, sizeof (buf), fmt, ap); va_end(ap); if (len > sizeof (buf)) { ptr = (char *) cache->m(len, cache->d); if (ptr == NULL) return NULL; va_start(ap, fmt); vsnprintf(ptr, len, fmt, ap); va_end(ap); } // if const char *retval = stringcache_len(cache, ptr ? ptr : buf, len); if (ptr != NULL) cache->f(ptr, cache->d); return retval; } // stringcache_fmt StringCache *stringcache_create(MOJOSHADER_malloc m, MOJOSHADER_free f, void *d) { const uint32 initial_table_size = 256; const size_t tablelen = sizeof (StringBucket *) * initial_table_size; StringCache *cache = (StringCache *) m(sizeof (StringCache), d); if (!cache) return NULL; memset(cache, '\0', sizeof (StringCache)); cache->hashtable = (StringBucket **) m(tablelen, d); if (!cache->hashtable) { f(cache, d); return NULL; } // if memset(cache->hashtable, '\0', tablelen); cache->table_size = initial_table_size; cache->m = m; cache->f = f; cache->d = d; return cache; } // stringcache_create void stringcache_destroy(StringCache *cache) { if (cache == NULL) return; MOJOSHADER_free f = cache->f; void *d = cache->d; size_t i; for (i = 0; i < cache->table_size; i++) { StringBucket *bucket = cache->hashtable[i]; cache->hashtable[i] = NULL; while (bucket) { StringBucket *next = bucket->next; f(bucket, d); bucket = next; } // while } // for f(cache->hashtable, d); f(cache, d); } // stringcache_destroy // We chain errors as a linked list with a head/tail for easy appending. // These get flattened before passing to the application. typedef struct ErrorItem { MOJOSHADER_error error; struct ErrorItem *next; } ErrorItem; struct ErrorList { ErrorItem head; ErrorItem *tail; int count; MOJOSHADER_malloc m; MOJOSHADER_free f; void *d; }; ErrorList *errorlist_create(MOJOSHADER_malloc m, MOJOSHADER_free f, void *d) { ErrorList *retval = (ErrorList *) m(sizeof (ErrorList), d); if (retval != NULL) { memset(retval, '\0', sizeof (ErrorList)); retval->tail = &retval->head; retval->m = m; retval->f = f; retval->d = d; } // if return retval; } // errorlist_create int errorlist_add(ErrorList *list, const char *fname, const int errpos, const char *str) { return errorlist_add_fmt(list, fname, errpos, "%s", str); } // errorlist_add int errorlist_add_fmt(ErrorList *list, const char *fname, const int errpos, const char *fmt, ...) { va_list ap; va_start(ap, fmt); const int retval = errorlist_add_va(list, fname, errpos, fmt, ap); va_end(ap); return retval; } // errorlist_add_fmt int errorlist_add_va(ErrorList *list, const char *_fname, const int errpos, const char *fmt, va_list va) { ErrorItem *error = (ErrorItem *) list->m(sizeof (ErrorItem), list->d); if (error == NULL) return 0; char *fname = NULL; if (_fname != NULL) { fname = (char *) list->m(strlen(_fname) + 1, list->d); if (fname == NULL) { list->f(error, list->d); return 0; } // if strcpy(fname, _fname); } // if char scratch[128]; va_list ap; va_copy(ap, va); int len = vsnprintf(scratch, sizeof (scratch), fmt, ap); va_end(ap); // on some versions of the windows C runtime, vsnprintf() returns -1 // if the buffer overflows instead of the length the string would have // been as expected. // In this case we make another copy of va and fetch the length only // with another call to _vscprintf #if defined(_WIN32) && !defined(MOJOSHADER_USE_SDL_STDLIB) if (len == -1) { va_copy(ap, va); len = _vscprintf(fmt, ap); va_end(ap); } #endif char *failstr = (char *) list->m(len + 1, list->d); if (failstr == NULL) { list->f(error, list->d); list->f(fname, list->d); return 0; } // if // If we overflowed our scratch buffer, that's okay. We were going to // allocate anyhow...the scratch buffer just lets us avoid a second // run of vsnprintf(). if (len < sizeof (scratch)) strcpy(failstr, scratch); // copy it over. else { va_copy(ap, va); vsnprintf(failstr, len + 1, fmt, ap); // rebuild it. va_end(ap); } // else error->error.error = failstr; error->error.filename = fname; error->error.error_position = errpos; error->next = NULL; list->tail->next = error; list->tail = error; list->count++; return 1; } // errorlist_add_va int errorlist_count(ErrorList *list) { return list->count; } // errorlist_count MOJOSHADER_error *errorlist_flatten(ErrorList *list) { if (list->count == 0) return NULL; int total = 0; MOJOSHADER_error *retval = (MOJOSHADER_error *) list->m(sizeof (MOJOSHADER_error) * list->count, list->d); if (retval == NULL) return NULL; ErrorItem *item = list->head.next; while (item != NULL) { ErrorItem *next = item->next; // reuse the string allocations memcpy(&retval[total], &item->error, sizeof (MOJOSHADER_error)); list->f(item, list->d); item = next; total++; } // while assert(total == list->count); list->count = 0; list->head.next = NULL; list->tail = &list->head; return retval; } // errorlist_flatten void errorlist_destroy(ErrorList *list) { if (list == NULL) return; MOJOSHADER_free f = list->f; void *d = list->d; ErrorItem *item = list->head.next; while (item != NULL) { ErrorItem *next = item->next; f((void *) item->error.error, d); f((void *) item->error.filename, d); f(item, d); item = next; } // while f(list, d); } // errorlist_destroy Buffer *buffer_create(size_t blksz, MOJOSHADER_malloc m, MOJOSHADER_free f, void *d) { Buffer *buffer = (Buffer *) m(sizeof (Buffer), d); if (buffer != NULL) { memset(buffer, '\0', sizeof (Buffer)); buffer->block_size = blksz; buffer->m = m; buffer->f = f; buffer->d = d; } // if return buffer; } // buffer_create char *buffer_reserve(Buffer *buffer, const size_t len) { // note that we make the blocks bigger than blocksize when we have enough // data to overfill a fresh block, to reduce allocations. const size_t blocksize = buffer->block_size; if (len == 0) return NULL; if (buffer->tail != NULL) { const size_t tailbytes = buffer->tail->bytes; const size_t avail = (tailbytes >= blocksize) ? 0 : blocksize - tailbytes; if (len <= avail) { buffer->tail->bytes += len; buffer->total_bytes += len; assert(buffer->tail->bytes <= blocksize); return (char *) buffer->tail->data + tailbytes; } // if } // if // need to allocate a new block (even if a previous block wasn't filled, // so this buffer is contiguous). const size_t bytecount = len > blocksize ? len : blocksize; const size_t malloc_len = sizeof (BufferBlock) + bytecount; BufferBlock *item = (BufferBlock *) buffer->m(malloc_len, buffer->d); if (item == NULL) return NULL; item->data = ((uint8 *) item) + sizeof (BufferBlock); item->bytes = len; item->next = NULL; if (buffer->tail != NULL) buffer->tail->next = item; else buffer->head = item; buffer->tail = item; buffer->total_bytes += len; return (char *) item->data; } // buffer_reserve int buffer_append(Buffer *buffer, const void *_data, size_t len) { const uint8 *data = (const uint8 *) _data; // note that we make the blocks bigger than blocksize when we have enough // data to overfill a fresh block, to reduce allocations. const size_t blocksize = buffer->block_size; if (len == 0) return 1; if (buffer->tail != NULL) { const size_t tailbytes = buffer->tail->bytes; const size_t avail = (tailbytes >= blocksize) ? 0 : blocksize - tailbytes; const size_t cpy = (avail > len) ? len : avail; if (cpy > 0) { memcpy(buffer->tail->data + tailbytes, data, cpy); len -= cpy; data += cpy; buffer->tail->bytes += cpy; buffer->total_bytes += cpy; assert(buffer->tail->bytes <= blocksize); } // if } // if if (len > 0) { assert((!buffer->tail) || (buffer->tail->bytes >= blocksize)); const size_t bytecount = len > blocksize ? len : blocksize; const size_t malloc_len = sizeof (BufferBlock) + bytecount; BufferBlock *item = (BufferBlock *) buffer->m(malloc_len, buffer->d); if (item == NULL) return 0; item->data = ((uint8 *) item) + sizeof (BufferBlock); item->bytes = len; item->next = NULL; if (buffer->tail != NULL) buffer->tail->next = item; else buffer->head = item; buffer->tail = item; memcpy(item->data, data, len); buffer->total_bytes += len; } // if return 1; } // buffer_append int buffer_append_fmt(Buffer *buffer, const char *fmt, ...) { va_list ap; va_start(ap, fmt); const int retval = buffer_append_va(buffer, fmt, ap); va_end(ap); return retval; } // buffer_append_fmt int buffer_append_va(Buffer *buffer, const char *fmt, va_list va) { char scratch[256]; va_list ap; va_copy(ap, va); const int len = vsnprintf(scratch, sizeof (scratch), fmt, ap); va_end(ap); // If we overflowed our scratch buffer, heap allocate and try again. if (len == 0) return 1; // nothing to do. else if (len < sizeof (scratch)) return buffer_append(buffer, scratch, len); char *buf = (char *) buffer->m(len + 1, buffer->d); if (buf == NULL) return 0; va_copy(ap, va); vsnprintf(buf, len + 1, fmt, ap); // rebuild it. va_end(ap); const int retval = buffer_append(buffer, buf, len); buffer->f(buf, buffer->d); return retval; } // buffer_append_va size_t buffer_size(Buffer *buffer) { return buffer->total_bytes; } // buffer_size void buffer_empty(Buffer *buffer) { BufferBlock *item = buffer->head; while (item != NULL) { BufferBlock *next = item->next; buffer->f(item, buffer->d); item = next; } // while buffer->head = buffer->tail = NULL; buffer->total_bytes = 0; } // buffer_empty char *buffer_flatten(Buffer *buffer) { char *retval = (char *) buffer->m(buffer->total_bytes + 1, buffer->d); if (retval == NULL) return NULL; BufferBlock *item = buffer->head; char *ptr = retval; while (item != NULL) { BufferBlock *next = item->next; memcpy(ptr, item->data, item->bytes); ptr += item->bytes; buffer->f(item, buffer->d); item = next; } // while *ptr = '\0'; assert(ptr == (retval + buffer->total_bytes)); buffer->head = buffer->tail = NULL; buffer->total_bytes = 0; return retval; } // buffer_flatten char *buffer_merge(Buffer **buffers, const size_t n, size_t *_len) { Buffer *first = NULL; size_t len = 0; size_t i; for (i = 0; i < n; i++) { Buffer *buffer = buffers[i]; if (buffer == NULL) continue; if (first == NULL) first = buffer; len += buffer->total_bytes; } // for char *retval = (char *) (first ? first->m(len + 1, first->d) : NULL); if (retval == NULL) { *_len = 0; return NULL; } // if *_len = len; char *ptr = retval; for (i = 0; i < n; i++) { Buffer *buffer = buffers[i]; if (buffer == NULL) continue; BufferBlock *item = buffer->head; while (item != NULL) { BufferBlock *next = item->next; memcpy(ptr, item->data, item->bytes); ptr += item->bytes; buffer->f(item, buffer->d); item = next; } // while buffer->head = buffer->tail = NULL; buffer->total_bytes = 0; } // for *ptr = '\0'; assert(ptr == (retval + len)); return retval; } // buffer_merge void buffer_destroy(Buffer *buffer) { if (buffer != NULL) { MOJOSHADER_free f = buffer->f; void *d = buffer->d; buffer_empty(buffer); f(buffer, d); } // if } // buffer_destroy void buffer_patch(Buffer *buffer, const size_t start, const void *_data, const size_t len) { if (len == 0) return; // Nothing to do. if ((start + len) > buffer->total_bytes) return; // definitely can't patch. // Find the start point somewhere in the center of a buffer. BufferBlock *item = buffer->head; size_t pos = 0; if (start > 0) { while (1) { assert(item != NULL); if ((pos + item->bytes) > start) // start is in this block. break; pos += item->bytes; item = item->next; } // while } // if const uint8 *data = (const uint8 *) _data; size_t write_pos = start - pos; size_t write_remain = len; size_t written = 0; while (write_remain) { size_t write_end = write_pos + write_remain; if (write_end > item->bytes) write_end = item->bytes; size_t to_write = write_end - write_pos; memcpy(item->data + write_pos, data + written, to_write); write_remain -= to_write; written += to_write; write_pos = 0; item = item->next; } // while } // buffer_patch // Based on SDL_string.c's SDL_PrintFloat function size_t MOJOSHADER_printFloat(char *text, size_t maxlen, float arg) { size_t len; size_t left = maxlen; char *textstart = text; int precision = 9; if (isnan(arg)) { if (left > 3) { snprintf(text, left, "NaN"); left -= 3; } // if text += 3; } // if else if (isinf(arg)) { if (left > 3) { snprintf(text, left, "inf"); left -= 3; } // if text += 3; } // else if else if (arg) { /* This isn't especially accurate, but hey, it's easy. :) */ unsigned long value; if (arg < 0) { if (left > 1) { *text = '-'; --left; } // if ++text; arg = -arg; } // if value = (unsigned long) arg; len = snprintf(text, left, "%lu", value); text += len; if (len >= left) left = (left < 1) ? left : 1; else left -= len; arg -= value; int mult = 10; if (left > 1) { *text = '.'; --left; } // if ++text; while (precision-- > 0) { value = (unsigned long) (arg * mult); len = snprintf(text, left, "%lu", value); text += len; if (len >= left) left = (left < 1) ? left : 1; else left -= len; arg -= (double) value / mult; if (arg < 0) arg = -arg; // Sometimes that bit gets flipped... mult *= 10; } // while } // if else { if (left > 3) { snprintf(text, left, "0.0"); left -= 3; } // if text += 3; } // else return (text - textstart); } // MOJOSHADER_printFloat #if SUPPORT_PROFILE_SPIRV #include "spirv/spirv.h" #include "spirv/GLSL.std.450.h" void MOJOSHADER_spirv_link_attributes(const MOJOSHADER_parseData *vertex, const MOJOSHADER_parseData *pixel) { int i; uint32 attr_loc = 0; uint32 vOffset, pOffset; int vDataLen = vertex->output_len - sizeof(SpirvPatchTable); int pDataLen = pixel->output_len - sizeof(SpirvPatchTable); SpirvPatchTable *vTable = (SpirvPatchTable *) &vertex->output[vDataLen]; SpirvPatchTable *pTable = (SpirvPatchTable *) &pixel->output[pDataLen]; const uint32 texcoord0Loc = pTable->attrib_offsets[MOJOSHADER_USAGE_TEXCOORD][0]; // We need locations for color outputs first! for (i = 0; i < pixel->output_count; i ++) { const MOJOSHADER_attribute *pAttr = &pixel->outputs[i]; assert(pAttr->usage == MOJOSHADER_USAGE_COLOR); // Set the loc for the output declaration... pOffset = pTable->output_offsets[pAttr->index]; assert(pOffset > 0); ((uint32 *) pixel->output)[pOffset] = attr_loc; // Set the same value for the vertex output/pixel input... pOffset = pTable->attrib_offsets[pAttr->usage][pAttr->index]; if (pOffset) ((uint32 *) pixel->output)[pOffset] = attr_loc; vOffset = vTable->attrib_offsets[pAttr->usage][pAttr->index]; if (vOffset) ((uint32 *) vertex->output)[vOffset] = attr_loc; // ... increment location index, finally. attr_loc++; } // for // Okay, now we can start linking pixel/vertex attributes for (i = 0; i < pixel->attribute_count; i++) { const MOJOSHADER_attribute *pAttr = &pixel->attributes[i]; if (pAttr->usage == MOJOSHADER_USAGE_UNKNOWN) continue; // Probably something like VPOS, ignore! if (pAttr->usage == MOJOSHADER_USAGE_COLOR && pTable->output_offsets[pAttr->index]) continue; // The input may not exist in the output list! pOffset = pTable->attrib_offsets[pAttr->usage][pAttr->index]; vOffset = vTable->attrib_offsets[pAttr->usage][pAttr->index]; ((uint32 *) pixel->output)[pOffset] = attr_loc; if (vOffset) ((uint32 *) vertex->output)[vOffset] = attr_loc; attr_loc++; } // for // There may be outputs not present in the input list! for (i = 0; i < vertex->output_count; i++) { const MOJOSHADER_attribute *vAttr = &vertex->outputs[i]; assert(vAttr->usage != MOJOSHADER_USAGE_UNKNOWN); if (vAttr->usage == MOJOSHADER_USAGE_POSITION && vAttr->index == 0) continue; if (vAttr->usage == MOJOSHADER_USAGE_POINTSIZE && vAttr->index == 0) continue; if (vAttr->usage == MOJOSHADER_USAGE_COLOR && pTable->output_offsets[vAttr->index]) continue; if (!pTable->attrib_offsets[vAttr->usage][vAttr->index]) { vOffset = vTable->attrib_offsets[vAttr->usage][vAttr->index]; ((uint32 *) vertex->output)[vOffset] = attr_loc++; } // if } // for // gl_PointCoord support if (texcoord0Loc) { if (vTable->attrib_offsets[MOJOSHADER_USAGE_POINTSIZE][0] > 0) { ((uint32 *) pixel->output)[pTable->pointcoord_var_offset + 1] = pTable->tid_pvec2i; ((uint32 *) pixel->output)[pTable->pointcoord_load_offset + 1] = pTable->tid_vec2; ((uint32 *) pixel->output)[texcoord0Loc - 1] = SpvDecorationBuiltIn; ((uint32 *) pixel->output)[texcoord0Loc] = SpvBuiltInPointCoord; } // if else { ((uint32 *) pixel->output)[pTable->pointcoord_var_offset + 1] = pTable->tid_pvec4i; ((uint32 *) pixel->output)[pTable->pointcoord_load_offset + 1] = pTable->tid_vec4; ((uint32 *) pixel->output)[texcoord0Loc - 1] = SpvDecorationLocation; // texcoord0Loc should already have attr_loc from the above work! } // else } // if } // MOJOSHADER_spirv_link_attributes #endif // end of mojoshader_common.c ...