# Founding An **unchained** map game where you battle for resources while _building_ your _nation_ up. ## Features Here "unchained" means that there will be no arbitrary limits on the quantity of stuff like units and cities. This is the game's main aim, which spills to _modding support_ as well. Although, the scope is very small for now. The prototype will have the minimum amount of features: _map generation_ from perlin noise, building and capturing _cities_, recruiting _armies_, and a simple _enemy AI_ to play againts. If all these can be implemented, more economy focused features will be done: _roads_, _buildings_, _city improvements_, _sailing_. A third set of features, which are about incresing the depth of the game, can be done as time allows. These will be _technology_, _diplomacy_, and _multiplayer_. ## Game Engine Using **Bevy** as the powering technology. ## License Licensed under either of - Apache License, Version 2.0 (http://www.apache.org/licenses/LICENSE-2.0) - MIT license (http://opensource.org/licenses/MIT) at your option. ## Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions. ## Author Keep in mind that I'm very new to **Rust** (and **Bevy**, as you can imagine)! I programmed in **Java** for 7-8 years, then tried some **C/C++**, and ended up in **Rust**. I create games and programs for _hobby_, I cannot go at it full-time. I will try to get atleast a prototype running in _2 weeks_. After that the development _might stall_ because of the university. Copyright 2022 Cem GeƧgel