use bevy::prelude::*; use forky_play::*; use sweet::*; sweet! { it "works" { let v = Quat::from_right(); expect(v.forward().x).to_be_close_to(1.)?; let v = Quat::from_left(); expect(v.forward().x).to_be_close_to(-1.)?; let v = Quat::from_up(); expect(v.forward().y).to_be_close_to(1.)?; let v = Quat::from_down(); expect(v.forward().y).to_be_close_to(-1.)?; let v = Quat::from_forward(); expect(v.forward().z).to_be_close_to(1.)?; let v = Quat::from_back(); expect(v.forward().z).to_be_close_to(-1.)?; } }