use bevy::prelude::*; use forky_play::utility::surrender_focus; use forky_play::*; use sweet::*; sweet! { it skip "works" { App::new() .add_plugins(plugins::ForkyFullPlugin::default()) .add_plugins(physics::SlerpJointPlugin) .add_systems(Startup, surrender_focus) .add_systems(Startup, my_startup_system) .run(); } } fn my_startup_system(mut commands: Commands, mut meshes: ResMut>) { commands .spawn(PbrBundle { transform: Transform::from_xyz(0., -0.1, 0.), mesh: meshes.add(Mesh::from(Cuboid::default())), ..default() }) .insert(physics::SlerpTarget::default()); }