use bevy::prelude::*; use forky_play::spline::*; use forky_play::*; use sweet::*; sweet! { it skip "works" { let mut app = App::new(); app.__() .add_plugins(plugins::CustomDefaultPlugin::default()) .add_plugins(materials::ForkyMaterialPlugin) .add_plugins(ecs_graph::EcsSplineGraphPlugin) .add_systems(Startup, setup) .__(); // let (graph_id,graph) = graph_lookup.create_graph(); // app.update(); } } fn setup( mut commands: Commands, mut graph_lookup: ResMut, mut materials: ResMut>, ) { let material = materials.add(materials::UvMaterial::default()); let graph = graph_lookup.create_graph(material); }