use bevy::prelude::*; use forky_play::*; use sweet::*; sweet! { test skip "spline mesh" { let mut app = App::new(); app.__() .add_systems(Update,utility::create_exit_after_system(10.)) .add_plugins(plugins::ForkyDebugPlugin::default()) .add_plugins(spline::ecs_graph::EcsSplineGraphPlugin) .add_plugins(spline::physics::SplinePhysicsPlugin) .add_systems(Startup, spawn_spline) .run(); } } fn spawn_spline(mut commands: Commands) { commands.spawn((spline::Spline::Cubic(spline::CubicSpline { p0: Vec3::new(-1., 1., 0.), p1: Vec3::new(-1., 0., 0.), p2: Vec3::new(1., 0., 0.), p3: Vec3::new(1., 1., 0.), }),)); }