use bevy::ecs::query; use bevy::prelude::*; use forky_play::*; use sweet::*; sweet! { test skip "spline physics render" { let mut app = App::new(); app.__() .add_systems(Update,utility::create_exit_after_system(3.)) .add_plugins(plugins::ForkyDebugPlugin::default()) .add_plugins(spline::graph::SplineGraphPlugin) .add_plugins(spline::physics::SplinePhysicsPlugin) // .add_systems(Startup, spawn_spline_cube) .add_systems(Startup, spline::utils::spawn_spline_graph_cube) .run(); } }